Sunday, September 28, 2014

9/28/14 My wasted days (Despair) Khans sealed 1-2

I went to D20 games to play in the "casual" 3-round sealed.  

Rares:
Retribution of the Ancients
Crater's Claw
Dragon Style Twins
Utter End
Surrak Dragonclaw
Polluted Delta

POOL:

White:  11
 2 Firehoof Cavalry
1 Mardu Hateblade
2 Mardu Hordechief
1 Abzan Falconer
2 Alabaster Kirin
1 Dazzling Rampart
-----
1 Rush of Battle
1 Take Up Arms

Blue:  12
1 Jeskai Elder
2 Monastery Flock
1 Jeskai Windscout
1 Mistfire Weaver
1 Mystic of the Hidden Way
2 Glacial Stalker
----
1 Disdainful Stroke
1 Cancel
1 Weave Fate
1 Blinding Spray

Black: 15
2 Disowned Ancestor
1 Gurmag Swiftwing
2 Kheru Bloodsucker
1 Sidisi's Pet
1 Kheru Dreadmaw
1 Sultai Scavenger
1 Shambling Attendants
-----
1 Retribution of the Ancients
1 Debilitating Injury
1 Rakshasa's Secret
1 Throttle
2 Rite of the Serpent
Red:  14
2 Leaping Master
1 Valley Dasher
1 War-Name Aspirant
1 Bloodfire Expert
1 Summit Prowler
1 Dragon-Style Twins
-----
2 Shatter
1 Tormenting Voice
1 Barrage of Boulders
1 Dragon Grip
1 Swift Kick
1 Crater's Claw

Green: 11
2 Archer's Parapet
2 Tuskguard Captain
1 Sagu Archer
1 Hooting Mandrills
1 Tusked Colossodon
------
1 Awaken the Bear
1 Scout the Borders
1 Dragonscale Boon
1 Seek the Horizon

Black/Green: 2
1 Death Frenzy (foil)
-----
1 Kin-Tree Invocation

White/Black: 2
1 Chief of the Scale
-----
1 Utter End

Red/White/Black: 2
2 Ponyback Brigade

Black/Green/Blue:  1
1 Abomination of Gudul

Green/Blue/Red:  1
1 Surrak Dragonclaw

White/Black/Green:  1
1 Abzan Guide

Artifact:  4
1 Cranial Archive
1 Abzan Banner
1 Sultai Banner
1 Mardu Banner

Lands:   8
1 Tranquil Cove
1 Swiftwater Cliffs
2 Blossoming Sands
2 Bloodfell Caves
1 Tomb of the Spirit Dragon
1 Polluted Delta

DECK:

Black:  8
2 Disowned Ancestor
1 Sidisi's Pet
1 Sultai Scavenger
-----
1 Debilitating Injury
1 Throttle
2 Rite of the Serpent

Green:  9
2 Archer's Parapet
2 Tuskguard Captain
1 Sagu Archer
1 Hooting Mandrills
1 Tusked Colossodon
------
1 Dragonscale Boon
1 Seek the Horizon

White:  1
1 Abzan Falconer

Red:  1
1 Crater's Claw

White/Black:  1
1 Utter End

Black/Green:  1
1 Kin-Tree Invocation

White/Black/Green:  1
1 Abzan Guide

Land:  18
2 Blossoming Sands
2 Bloodfell Caves
1 Plains
1 Mountain
6 Swamp
6 Forest


Ended up going 1-2.

First match was fine.

Second match I played against a guy who Villainous Wealth'd me TWICE, both games.  Second game he added Necropolis Fiend for the rub-ins.

Third match I played against a guy with Sagu Mauler, Avalanche Tusker, Icy Blast, Thousand Winds, Jeering Instigator, Wooded Foothill (for the rub-in).

Saturday, September 27, 2014

9/27/14 Punting like Ray Guy (Khans sealed 0-2 drop, Khans draft 1-2)

I went to Anime Imports today to play in the release sealed.  It was kind of an ordeal just getting to Anime Imports, because of Fog Fest, but I gradually made it to the sealed tournament.

I opened my six packs, and boy they were kinda stinky:

Rare:
Kheru Spellsnatcher
Jeskai Ascendancy
Retribution of the Ancients
Master of Pearls (foil)
End Hostilities
Crater's Claws
Avalanche Tusker

POOL:

White    9
1 Jeskai Student
1 Master of Pearls
1 Salt Road Patrol
----
2 Erase
1 Rush of Battle
2 Smite the Monstrous
1 End Hostilities

Blue: 11
1 Embodiment of Spring
1 Wetland Sambar
1 Glacial Stalker
1 Kheru Spellsnatcher
1 Riverwheel Aerialists
-----
1 Disdainful Stroke
1 Singing Bell Strike
1 Taigam's Scheming
1 Cancel
2 Weave Fate

Black: 16
1 Kheru Bloodsucker
1 Mer-ek Nightblade
1 Krumar Bond-kin
2 Sultai Scavenger
2 Shambling Attendants
-----
1 Retribution of the Ancients
2 Debilitating Injury
1 Rakshasa's Secret
1 Dutiful Return
1 Raiders' Spoils
1 Throttle
1 Murderous Cut
1 Dead Drop

Red:  14
2 Valley Dasher
1 Horde Ambusher
1 War-Name Aspirant
1 Bloodfire Mentor
1 Bloodfire Expert
1 Mardu Blazebringer
1 Canyon Lurkers
-----
1 Tormenting Voices
2 Trumpet Blast
1 Dragon Grip
1 Swift Kick
1 Crater's Claws

Green:  13
1 Smoke Teller
1 Temur Charger
1 Alpine Grizzly
1 Longshot Squad
1 Hooting Mandrills
2 Tusked Colossodon
1 Wooly Loxodon
-----
1 Savage Punch
1 Feed the Clan
1 Scout the Borders
1 Incremental Growth
1 Become Immense
Black/green:  1
1 Death Frenzy

Green/blue:  2
1 Icefeather Aven
----
1 Secret Plans

Green/blue/red:  1
1 Avalanche Tusker

White/black/green 1
1 Abzan Guide

Black/green/blue: 1
1 Abomination of Gudul

Blue/red/white:  2
1 Efreet Weaponmaster
------
1 Jeskai Ascendancy

Artifact:  1
1 Witness of the Ages
-----
1 Lens of Clarity
1 Abzan Banner
1 Jeskai Banner
2 Mardu Banner

Lands:  7
1 Mystic Monastery
2 Swiftwater Cliffs
2 Tranquil Cove
2 Dismal Backwater


There was a ton of Jeskai fixing, and a few great Jeskai rares, but the commons/uncommons were lacking.

This is what I could have played:

White:  6
1 Jeskai Student
1 Master of Pearls
1 Salt Road Patrol
----
1 Rush of Battle
2 Smite the Monstrous

Blue:  9
1 Wetland Sambar
1 Glacial Stalker
1 Kheru Spellsnatcher
1 Riverwheel Aerialists
-----
1 Singing Bell Strike 

Red:  8
2 Valley Dasher
1 Horde Ambusher
1 War-Name Aspirant
1 Bloodfire Expert
1 Canyon Lurkers
-----
1 Dragon Grip
1 Crater's Claws

 Red/white/blue:  2
1 Efreet Weaponmaster
------
1 Jeskai Ascendancy

Lands:  17
6 Mountain
6 Island
1 Mystic Monastery
2 Swiftwater Cliffs
2 Tranquil Cove

14 creatures, a lot of them being kinda bleh.  A lot of fixing but the way the spell split worked I don't like it.

This is what I ended up playing:

DECK:

Green:  11
1 Smoke Teller
1 Temur Charger
1 Alpine Grizzly
1 Longshot Squad
1 Hooting Mandrills
2 Tusked Colossodon
-----
1 Savage Punch
1 Scout the Borders
1 Incremental Growth
1 Become Immense

Black:  8
1 Mer-ek Nightblade
2 Sultai Scavenger
-----
2 Debilitating Injury
1 Throttle
1 Murderous Cut
1 Dead Drop

Blue:  2
1 Riverwheel Aerialists
-----
1 Weave Fate

Black/green/blue: 1
1 Abomination of Gudul

Lands:  18
7 Swamp
8 Forest
1 Island
2 Dismal Backwater



Match 1:  5 color good stuff (1-2)

Game 1:

Lost to Jeering Instigator taking my Tusked Colosson and killing me with it.

Game 2:

Crushed my opponent with a curve out of Alpine Grizzly, Hooting Mandrills, into double Tusked Colossodon.  Opponent showed off his Butcher of the Horde, but it wasn't enough.

Game 3:

Lost to Jeering Instigator + Archer's Parapet.

Match 2:    Sultai mirror (0-2)

Game 1:

Kinda got color screwed this game (not drawing any forests) then lost to Icy Blast with ferocious.

Game 2:

Had my opponent on the ropes for a bit, but his Mystic of the Way, plus Icy Blast and Clever Impersonator meant I couldn't win the race.  Of course, my opponent hits me with Mardu Skullhunter when I had played a land in my hand, and only had Dead Drop in hand.  Fuckme.

After that disappointing two matches, I dropped out of the sealed.  There was a draft happening at 5 pm, so I waited around for that.  I suspect I should have went over to the Fog Fest booths to get some food, but didn't think about that.

Draft fired with 10 people.

P1P1:   Wooded Foothills

P2P1:  Grim Haruspex

P3P1:   Necropolis Fiend

I picked Smite the Monstrous over Despise.

I was a litle worried with how this draft would go in terms of fixing but ended up getting 2 fixer lands in pack 3, including a last pick Bloodfell Caves.

Deck:

Black: 13
2 Disowned Ancestor
1 Grim Haruspex
1 Mer-Ek Nightblade
1 Rotting Mastodon
1 Swarm of Bloodflies
1 Sultai Scavenger
1 Necropolis Fiend
------
1 Bitter Revelation
1 Throttle
3 Rite of the Serpent

White:  7
2 Ainok Bond-Kin
1 Watcher of the Roost
2 Salt Road Patrol
-----
1 Feat of Resistance
1 Smite the Monstrous

Red/white:  1
1 Highspire Mantis

Red/white/black:  1
1 Mardu Charm

Lands:
2 Bloodfell Caves
1 Wind-Scarred Crag
8 Swamp
7 Plains

Sideboard:

White: 2
1 Jeskai Student
-----
1 Erase

Blue: 3
1 Wetland Sambar
1 Jeskai Elder
1 Scion of Glaciers

Red:  4
2 Bloodfire Mentor
-----
1 Barrage of Boulders
1 Swift Kick

Black:  2
1 Sidisi's Pet
1 Kheru Dreadmaw

Red/White/Blue:  1
1 Ponyback Brigade

Green/Blue/Red:  1
1 Bear's Companion

Artifact:  1
1 Witness of the Ages

Lands: 3
1 Dismal Backwater
1 Tranquil Cove
1 Wooded Foothill

Match 1:   Sultai splashing white (2-0)

Game 1:

Turn 2 Ainok Bond-kin into Turn 3 Watcher of the Roost into turn 4 Salt Road Patrol is pretty good.  

Game 2:

This game my opponent had Sidisi, Brood Tyrant, Mystic of the Way and Abomination of Gudul. 

However, I got Ainok Bond-kin with Mer-Ek Nightblade + Swarm of Bloodflies.    I killed the Mystic of the Way with Rite of the Serpent, then killed the Abomination of Gudul by blocking it with my Watcher of the Roost and using Feat of Resistance on it, giving it a +1/+1 counter.

Match 2:  Abzan (0-2)

Game 1:

I mull to 5, and My opponent just crushes me with Tuskguard Captain and Ainok-Bond Kin.  

Game 2:

I lost this game because my opponent hit me with Rakshasa's Secret when I have 4 cards in hand.  I end up discarding my Smite the Monstrous and Feat of Resistance, keeping Highspire Mantis and Necropolis Fiend.  I should have discarded the Highspire Mantis, because I end up losing the game to double Abzan Guide + Tusked Colossodon + Abzan charm on one of the Abzan Guides..  Having Smite the Monstrous would have made my life a lot easier. 

Match 3:

My opponent's playing standard with a friend of his, who I remembered from Versus Games.  I think his friend was one of the employees at Versus Games because I remember buying some cards from him at the counter.

Game 1:

My opponent mulls to 5, but it doesn't matter, because he draws all the lands he needs.   My opponent gets like 9 damage off his  3/4 Tuskguard Captain.

The next turn he attacks with 3/4 Tuskguard Captain, a Sultai Scavenger he stole from me (thanks to Kheru Spellthief) and a 5/5 Snowhorn Rider.  I block his Snowhorn Rider with my Grim Haruspex and Ainok Bond-kin, and the Sultai Scavenger with my Watcher of the Roost.  He plays Dragonscale Boon on his Snowhorn Rider, and I respond with Throttle.  Unfortunately, I don't have 7 mana, so I can't play Feat of Resistance to save my Watcher of the Roost. 

I was at 5 life and my opponent was at 6.  I end up swinging with my 3/2 Grim Harsupex and my 3/2 Ainok Bond-kin and leaving myself DOB because I play Necropolis Fiend before combat, instead of just playing Necropolis Fiend and staying back, or playing two other cheap creatures in my hand.  I think my exhaustion was finally catching up to me.

Also, I missed a Grim Haruspex card draw trigger when my Watcher of the Roost died.  

Game 2:

This game was a bit closer, but I win due to Swarm of Bloodflies, Highspire Mantis, and Ainok Bond-Kin.

Game 3:

I mull to 5, and my opponent curves out with Savage Knuckleblade into Morph into Morph into Bear's Companion.  What can I do?

Result:   1-4 today in limited.

Maybe I don't understand Khans of Tarkir limited at all.  Oh well.  

9/26/14 Trials and Tribulations (FNM Khans of Tarkir draft 2-2)

Gamescape North was doing Friday sealed.  I wasn't feeling like playing at the Friday sealed, mainly because there are SO many freaking people who go to Gamescape now.  After how dehydrated I got at  the prerelease, I didn't feel like playing there if was going to be packed to the gills with people.  Also Khans of Tarkir sealed is super slow, and not interesting to me.

I went to Two Cats Comics to draft.  I bought a box of Khans of Tarkir to be nice, even though I can't actually afford to spend that much money on packs of cards. 

P1P1:  Anafenza was the rare.  Abzan Falconer and Incremental Growth was in the pack as well.  Taking Anafenza was kind of a trap. 
P2P1:  Bloodstained Mire was the rare.  Had to pass a Murderous Cut.
P2P2:  I took Murderous Cut over End Hostilities.  Maybe that was wrong. 
P3P1:  Icy Blast was the rare. 

Tough choices:
Drafted Longshot Squad over a second Abzan Battle Priest
Drafted Tuskguard Captain over Ainok Bond-kin
Drafted Seeker of the Way over Abzan Charm

I passed Flying Crane Technique in pack 2, which sucked.  I suspect I should have just been drafting Jeskai the whole time, since blue seemed kinda open and there were a few white cards coming through as well.  Red was a little weak, though.  I think I could have made a decent blue/white deck just splashing red, though.

Turned out the guy on my right (who went 4-0) was in Sultai, splashing white, so that's why my colors seemed cut. I knew I was gonna get hurt because I passed Abzan Falconer and Incremental Growth.  

The draft got screwed up during pack 2, because someone stacked two piles of cards together AND took an extra card from a pile.

For some reason I drafted the Witness of the Ages even though I don't think that card is actually good in draft.  In drafts you should be able to get better than a 4/4 for 6, unless you're playing mostly red creatures (the black delve creatures can beat a 4/4 ground guy).  

DECK:

Black:  6
1 Disowned Ancestor
1 Unyielding Krumar
------
1 Bitter Revelation
1 Dutiful Return
1 Murderous Cut
1 Rite of the Serpent

White:  8
1 Jeskai Student
1 Seeker of the Way
1 Mardu Hordechief
1 Alabaster Kirin
1 Abzan Battle Priest
-----
1 Feat of Resistance
1 Suspension Field
1 Smite the Monstrous

Green:  3
1 Tuskguard Captain
1 Longbow Squad
1 Pine Walker

White/Black/Green:   4
1 Anafenza, the Foremost
1 Armanent Corps
2 Abzan Guide

Artifact:  1
1 Witness of the Ages

Lands:  18
7 Plains
5 Swamp
2 Forest
2 Jungle Hollow
1 Blossoming Sands
1 Nomad Outpost

I think I messed up on the drafting base, because I ended up black/white with too many green cards (7 cards that require green mana, actually).    

Blue: 3
2 Scion of Glaciers
1 Mystic of the Hidden Way

Black:  4
1 Rakshasa's Secret
1 Shambling Attendants
2 Krumar Bond-Kin

Green:  1
1 Hooting Mandrills

Black/green:  1
1 Death Frenzy

White:  1
1 War Behemoth

Blue/red/white:  1
1 Warden of the Eye

Black/green/blue:  1
1 Sultai Soothsayer

Artifact:  1
1 Abzan Banner

LANDS:  3
1 Rugged Highland
1 Mystic Monastery
1 Bloodstained Mire

Match 1:   Abzan (2-0)

This guy wasn't in my draft pod

Game 1:

I curved out with Seeker of the Way into Anafenza into

Game 2:

The board state gets a bit complex, with my opponent getting out a Mer-Ek Nightblade, a Kin-Tree Warden, a Sage-Eye Harrier, and a Swarm of Bloodflies.  Of course, I'm gaining life like crazy thanks to my Abzan Battle Priest, my Abzan Guide, and my Armament Corps.   I topdeck a Rite of the Serpent to kill his Bloodflies and swing for lethal.  My opponent gets salty because I topdecked.

Match 2:   Sultai splashing white (0-2)

This guy was on my right

This is the guy who was annoying to me during a BNG/THS/THS draft, and kinda hyper-aggressive to me during a JOU/BNG/THS draft.  Bleargh.

Game 1:

I kept 3 lands on the play.  Proceeded to not draw any more land until I died.

Game 2:

Mulled to 5, similarly got mana screwed, but managed to make this game last longer, until I died from 4/5 flyers.

I suspect my second round opponent was drawing cards when I wasn't looking, because he always had at least four cards in hand.  One turn, he ended with four cards, then next turn I saw him play a card, and he had five cards in hand.   Of course, my second round opponent ended up going 4-0 at the end.

Match 3:  Black/white aggro (2-0)

My opponent was a young kid.  I think he may have been in my draft pod.

Game 1:

Opponent said his deck was really good.  He proceeded to play turn 1 Mardu Hateblade into turn 2 Lens of Clarity. Ok.

He proceeded to play like three Kill Shot, but it doesn't matter, because my creatures are way better than his.  

Game 2:

I was beating my opponent, and then he asked me for a draw.  I told him it was too late.  Then he started pretending to cry.  I said it was far too late for him to ask for a draw.

Match 4:   Sultai (0-2)

This guy was definitely not in my draft pod.

Game 1:

I kept a 2 lander on the draw.  Proceeded to lose to turn 2 Jeskai Elder, where he looted 6 cards off it.  Singing Bell Strike wrecked me.   

When he attacked into my 2/3 Mardu Hordechief with his 1/2, I don't think I should have snap called him.  I should have waited until I had mana up for Feat of Resistance, because of course he had the +3/+3 pump.

Game 2:

This game ended up dragging out.  I had to use my removal spells on his double Jeskai Windscout, then use Smite the Monstrous on his 4/5 Bellowing Saddlebrute.  Then I popped my Suspension Field on his 3/3 flyer, instead of using it on his 2/3 Outlast guy.  I end up dying to the 2/3 Outlast guy, after he pumped it 4 times.  (Actually, I died to the fact that my opponent was playing SUPER SLOW, so there was no chance I could win game 2). 

Double Singing Bell Strike worked well against me, because of all my Outlast guys.

Result:  2-2

It was 10:40 by the time the tournament was over.  I felt awful because the reason I didn't go to the Gamescape North sealed is because I didn't think it would be over until 11:30 p.m.  But then I ended up not getting home from Two Cats until 11:15 p.m., which wasn't much difference.

I just realized that if I'm avoiding Gamescape North and Versus Games because I think there are douchebags who play there, that I'm going to run into annoying people everywhere I go.   So what's the point of driving extra distance to play against annoying people when I could just stick with Gamescape North and Versus Games. 

Also drafting at Two Cats means dealing with cross-pod pairings (ugh) and four rounds of draft (also crappy). 

Monday, September 22, 2014

9/22/14 Six more packs of M15 and a sample deck

Pack 1:
Necromancer's Stockpile
Brawler's Plate
Back to Nature
Gargoyle Sentinel
Unmake the Graves
Rotfeaster Maggot
Elvish Mystic
Evolving Wilds
Covenant of Blood
Vineweft
Tireless Missionaries
Lava Axe
Nimbus of the Isles
Triplicate Spirits

Pack 2:

Kurkesh, Onakke Ancient
Devouring Light
Paragon of New Dawns
Gravedigger
Netcaster Spider
Eternal Thirst
Elvish Mystic
Necrobite
Hunter's Ambush
Carrion Crow
Research Assistant
Midnight Guard
Crowd's Favor
Welkin Tern

Pack 3:

Plains (foil)Phytotitan
Might Makes Right
Reclamation Sage
Jorubai Murk Lurker
Chronostutter
Will-Forged Golem
Sanctified Charge
Generator Servant
Hydrosurge
Marked by Honor
Zof Shade
Siege Wurm
Aeronaut Tinkerer

Pack 4:

Swamp (foil)
Chord of Calling
Rogue's Gloves
Altac Bloodseeker
Boonweaver Giant
Oreskos Swiftclaw
Borderland Marauder
Chronostutter
Will-Forged Golem
Sanctified Charge
Generator Servant
Vineweft
Flesh to Dust
Divine Favor

Pack 5:

Plains (foil)
Aggressive Mining
Xathrid Slyblade
Stab Wound
Staff of the Death Magus
Negate
Oreskos Swiftclaw
Bronze Sable
Rummaging Goblin
Chronostutter
Selfless Cathar
Siege Wurm
Necromancer's Assistant
Foundry Street Denizen

Pack 6:

Kalonian Twingrove
Warden of the Beyond
Cone of Flame
Meteorite
Invisbility
Marked by Honor
Blastfire Bolt
Mind Sculpt
Meditation Puzzle
Goblin Roughrider
Siege Wurm
Accursed Spirit
Peel from Reality
Tireless Missionaries



Cards by color

White
1 Selfless Cathar
2 Oreskos Swiftclaw
1 Midnight Guard
1 Warden of the Beyond
1 Paragon of New Dawns
2 Tireless Missionaries
1 Boonweaver Giant
------
1 Divine Favor
1 Devouring Light
2 Marked by Honor
2 Sanctified Charge
1 Meditation Puzzle
1 Triplicate Spirits

Blue
1 Research Assistant
1 Welkin Tern
1 Aeronaut Tinkerer
1 Jorubai Murk Lurker
1 Nimbus of the Isles
-----
1 Hydrosurge
1 Negate
1 Invisibility
1 Mind Sculpt
1 Peel from Reality
3 Chronostutter

Black
1 Necromancer's Assistant
1 Carrion Crow
1 Xathrid Slyblade
1 Accursed Spirit
1 Zof Shade
1 Gravedigger
1 Rotfeaster Maggot
-----
1 Eternal Thirst
1 Necromancer's Stockpile
1 Necrobite
1 Stab Wound
1 Unmake the Graves
1 Flesh to Dust
1 Covenant of Blood

Red
1 Foundry Street Denizen
1 Borderland Marauder
2 Generator Servant
1 Altac Bloodseeker
1 Goblin Roughrider
1 Kurkesh, Onakke Ancient
------
1 Crowd's Favor
1 Aggressive Mining
1 Lava Axe
1 Cone of Flame
1 Blastfire Bolt
1 Might Makes Right

Green

2 Elvish Mystic
1 Netcaster Spider
1 Reclamation Sage
1 Kalonian Twingrove
1 Phytotitan
3 Siege Wurm
-----
2 Vineweft
1 Back to Nature
1 Hunter's Ambush
1 Chord of Calling

Artifact:
1 Bronze Sable
1 Gargoyle Sentinel
2 Will-Forged Golem
-----
1 Brawler's Plate
1 Staff of the Death Magus
1 Rogue's Gloves
1 Meteorite
Lands:
2 Plains (foil)
1 Swamp (foil)
1 Evolving Wilds





Green has lots of fatties (3 Siege Wurm, 1 Phytotitan, 1 Kalonian Twingrove).   It also has Chord of Calling for Value.

Red has Cone of Flame, and a bunch of two drops.

White has Triplicate Spirits, double Sancitfied Charge, a Paragon of New Dawns, a couple two drops, and some auras.

Here's what I started with:   GREEN RED

Green: 10

2 Elvish Mystic
1 Netcaster Spider
1 Reclamation Sage (maindeck meh)
1 Kalonian Twingrove
1 Phytotitan
3 Siege Wurm
-----
1 Chord of Calling (for value)

Artifact:  4
1 Bronze Sable
1 Gargoyle Sentinel
2 Will-Forged Golem

Red:  9
1 Borderland Marauder
2 Generator Servant
1 Altac Bloodseeker
1 Rummaging Goblin
1 Goblin Roughrider
1 Kurkesh, Onakke Ancient
-----
1 Crowd's Favor
1 Cone of Flame

To be honest, the Rummaging Goblin in this deck could just be Brawler's Plate, or Blastfire Bolt, or Might Makes Right.  This is actually the sort of deck where Might Makes Right would actually proc, since it has double Will-Forged Golem, triple Siege Wurm, Phytotitan, and Kalonian Twingrove.

Meteorite is also a possibility too, since it ramps.  But we already have Generator Servants for ramping.

GREEN/WHITE

Green: 10

2 Elvish Mystic
1 Netcaster Spider
1 Kalonian Twingrove
1 Phytotitan
3 Siege Wurm
-----
1 Chord of Calling (for value)

Artifact: 3
1 Bronze Sable
2 Will-Forged Golem

White:  10

1 Selfless Cathar
2 Oreskos Swiftclaw
1 Midnight Guard
1 Warden of the Beyond (meh)
1 Paragon of New Dawns
-----
1 Devouring Light
1 Marked by Honor
2 Sanctified Charge
1 Triplicate Spirits

The Paragon of New Dawns is mainly there to buff Triplicate Spirits.  The Warden of the Beyond is kinda meh in a deck with only one exile effect, but it's there. 

I dropped the Gargoyle Sentinel from this version of this deck, and added a miser's Marked by Honor.  Marked by Honor on a Siege Wurm seems nice.

9/21/14 Six Khans of Tarkir packs and a sample deck

I opened the six packs I got from going to the prerelease on Sunday 9/21.

Pack 1:

Clever Impersonator
Temur Charger
Watcher of the Roost
Chieft of the Scale
Abzan Guide
Kheru Dreadmaw
Swiftwater Cliffs
Highland Game
Kin-Tree Warden
Bitter Revelation
Firehoof Cavalry
Valley Dasher
Wetland Sambar
Ainok Bond-Kin

Pack 2:

Rakshasa Vizier
Raiders' Spoils
Gurmag Swiftwing
Kin-Tree Invocation
Rakshasa's Secret
Tranquil Cove
Highland Game
Unyielding Krumar
Bitter Revelations
Awaken the Bear
Scaldkin
Defiant Strike
Ainok Tracker
Crippling Chill

Pack 3:

Meandering Towershell (foil)
Windswept Heath
Dead Drop
Abzan Charm
Timely Hordemate
Blossoming Sands
Naturalize
Jeskai Banner
Mardu Skullhunter
Sagu Archer
Scaldkin
Defiant Strike
Ainok Tracker
Crippling Chill

Pack 4:

Flying Crane Technique
Monastery Swiftspear
Sandsteppe Citadel
Blinding Spray
Scoured Barrens
War Behemoth
Lens of Clarity
Bloodfire Mentor
Dismal Backwater
Singing Bell Strike
Awaken the Bear
Sultai Scavenger
Ainok Bond-Kin
Trumpet Blast

Pack 5:

See the Unwritten
Ride Down
Roar of Challenge
Scion of Glaciers
Mardu Banner
Jungle Hollow
Unyielding Krumar
Longshot Squad
Smoke Teller
Rotting Mastodon
Mardu Hordechief
Arrow Storm
Scaldkin
Salt Road Patrol

Pack 6:

Butcher of the Horde
Heir of the Wilds
Take Up Arms
Dragon Grip
Rakshasa's Secret
Jungle Hollow
Naturalize
Jeskai Banner
Alpine Grizzly
Sidisi's Pet
Taigam's Scheming
Erase
Valley Dasher
Wetland Sambar


COLOR SORT:

White:
1 Firehoof Cavalry
2 Ainok Bond-Kin
1 Mardu Hordechief
1 Watcher of the Roost
1 Salt Road Patrol
1 Timely Hordemate
1 War Behemoth
 -----
2 Defiant Strike
1 Erase
1 Take up Arms

Blue:
2 Wetland Sambar
3 Scaldkin
1 Scion of Glaciers
1 Clever Impersonator
-----
1 Taigam's Scheming
1 Singing Bell Strike
2 Crippling Chill
1 Blinding Spray

Black:
1 Gurmag Swiftwing
1 Mardu Skullhunter
1 Sidisi's Pet
2 Unyielding Krumar
1 Rotting Mastodon
1 Kheru Dreadmaw
1 Sultai Scavenger
-----
2 Rakshasa's Secret
2 Bitter Revelations
1 Raider's Spoils
1 Dead Drop

Red:
1 Monastery Swiftspear
2 Valley Dasher
1 Bloodfire Mentor
2 Ainok Tracker
-----
1 Trumpet Blast
1 Dragon Grip
1 Arrow Storm

Green:
 1 Kin-Tree Warden
2 Highland Game
1 Smoke Teller
1 Heir of the Wilds
1 Temur Charger
1 Alpine Grizzly
1 Longshot Squad
1 Sagu Archer
1 Meandering Towershell
------
2 Naturalize
2 Awaken the Bear
1 Roar of Challenge
1 See the Unwritten

Artifact:
1 Lens of Clarity
2 Jeskai Banner
1 Mardu Banner

 Red/White:
1 Ride Down

White/Black:
1 Chief of the Scale

Black/Green:
1 Kin-Tree Invocation

Blue/Red/White:
1 Flying Crane Technique

Red/White/Black:
1 Butcher of the Horde

White/Black/Green:
1 Abzan Guide
-----
1 Abzan Charm

Black/Green/Blue:
1 Rakshasa Vizier

Lands:

White/Green:
1 Blossoming Sands 
1 Windswept Heath

Blue/Black:
1 Dismal Backwater

Blue/Red:
1 Swiftwater Cliffs

White/Blue:
1 Tranquil Cove

White/Black:
1 Scoured Barrens

Black/Green:
2 Jungle Hollow

White/Black/Green:
1 Sandsteppe Citadel




DECK I made:

White:  7
2 Ainok Bond-Kin
1 Watcher of the Roost
1 Mardu Hordechief
1 Salt Road Patrol
1 Timely Hordemate
1 War Behemoth

Green:  12
2 Highland Game
1 Smoke-Teller
1 Heir of the Wilds
1 Temur Charger
1 Alpine Grizzly
1 Longshot Squad
1 Sagu Archer
1 Meandering Towershell
------
2 Awaken the Bear
1 See the Unknown

Black:    1
1 Dead Drop

Black/Green:  1
1 Kin-Tree Invocation

White/Black/Green:  2
1 Abzan Guide
-----
1 Abzan Charm

Lands: 
1 Windswept Heath (for yoloswag)
1 Blossoming Sands
1 Scoured Barrens
2 Jungle Hollow
1 Sandsteppe Citadel
6 Forest
5 Plains

Sunday, September 21, 2014

9/21/14 "Do you know" Khans prerelease 3-1

I went to Gamescape North again for the Khans of Tarkir prerelease.  I chose Jeskai this time. 

Rares:
Thousand Winds (promo)
Trap Essence
Deflecting Palm (foil)
Windswept Heath
Meandering Towershell
Ghostfire Blade
Utter End

POOL:

White:  16
1 Firehoof Cavalry
1 Mardu Hateblade
1 Jeskai Student
1 Ainok Bond-Kin
1 Seeker of the Way
1 Mardu Hordechief
1 Alabaster Kirin
1 Abzan Battle Priest
1 Sage-Eye Harrier
-----
2 Defiant Strike
1 Feat of Resistance
1 Suspension Field
1 Rush of Battle
1 Siegecraft
1 Take Up Arms

Blue: 16
1 Wetland Sambar
1 Dragon's Eye Savants
1 Monastery Flock
2 Jeskai Windscout
1 Mistfire Weaver
3 Whirlwind Adept
1 Thousand Winds
-----
2 Singing Bell Strike
1 Crippling Chill
1 Cancel
1 Quiet Contemplation
1 Waterwhirl

Black: 11
1 Kheru Bloodsucker
1 Unyielding Krumar
1 Mer-Ek Nightblade
1 Kheru Dreadmaw
2 Sultai Scavenger
-----
1 Molting Snakeskin
1 Rakshasa's Secret
1 Dutiful Return
1 Raiders' Spoils
1 Rise of the Serpent

Red: 9
1 Leaping Master
1 Valley Dasher
1 Mardu Blazebringer
1 Mardu Warshrieker
-----
1 Shatter
1 Tormenting Voice
1 Barrage of Boulders
1 Bring Low
1 Swift Kick

Green:  11
1 Highland Game
1 Temur Charger
1 Alpine Grizzly
1 Longshot Squad
1 Meandering Towershell
1 Hooting Mandrills
-----
1 Awaken the Bear
1 Scout the Borders
2 Dragonscale Boon
1 Incremental Growth

Artifact: 7
1 Witness of the Ages
-----
1 Ghostfire Blade
1 Cranial Archive
2 Jeskai Banner
1 Temur Banner
1 Abzan Banner
Multicolor: 8
1 Snowhorn Rider
2 Ponyback Brigade
1 Efreet Weaponmaster
-----
1 Kin-Tree Invocation
1 Deflecting Palm
1 Trap Essence
1 Utter End

Lands:   8
1 Bloodfell Cavern
1 Tranquil Cove
1 Thornwood Falls
1 Jungle Hollow
1 Swiftwater Cliffs
1 Mystic Monastery
1 Nomad Outpost
1 Windswept Heath

DECK: 

White:  10
1 Jeskai Student
1 Ainok Bond-Kin
1 Seeker of the Way
1 Mardu Hordechief
1 Alabaster Kirin
1 Abzan Battle Priest
1 Sage-Eye Harrier
-----
1 Suspension Field
1 Rush of Battle
1 Feat of Resistance

Blue:  8
1 Wetland Sambar
1 Dragon's Eye Savants
1 Monastery Flock
2 Jeskai Windscout
1 Mistfire Weaver
1 Thousand Winds
-----
1 Waterwhirl

Red: 1
1 Bring Low

Artifact:  2
1 Witness of the Ages
-----
1 Ghostfire Blade

Multicolor:  2
1 Efreet Weaponmaster
-----
1 Deflecting Palm

Lands:
1 Tranquil Cove
1 Swiftwater Cliffs
1 Mystic Monastery
7 Plains
6 Island
1 Mountain

Match 1:  Sultai 2-0

Game 1:

Game 2:

Not much happened both games.  Apparently my opponent was playing 26 lands, 14 spells.  I fixed his deck afterwards.

Match 2:  Abzan 1-0

Game 1:

I won the game thanks to Crippling Chill + Waterwhirl.

Game 2:

This game gets grinded out due to my opponent getting Ainok Bond-Kin and Abzan Battle Priest.  I end up not finding red mana until super late, and I chump block my Efreeti Weaponmaster (morphed) with Ghostfire blade on his 5/4 Abzan Battle Priest, because I forgot it had first strike.

My opponent got up to 48 life, and I was down to 8 life.  Waterwhirl + Feat of Resistance + my own Abzan Battle Priest + Mistfire Weaver do tons of work in helping me stabilize.  The game ends in turns, and I win the match.

Match 3:  Sultai 2-0

Game 1:

I punt by attacking into a morph with a 4/5 Mardu Warchief (equipped with Ghostfire Blade).  His morph was Pine Walker, which sucked for me.  I still end up winning the game, but it was rough.

Game 2:

I punt this game by playing Mistfire Weaver and equipping with Ghostfire Blade, leaving me with only 2 mana.  So he's able to cast Set Adrift on my Mistfire Weaver, setting me back.  I should have just left up 3 mana so I could make it hexproof.

I ended up winning the game off Deflecting Palm on his Meandering Towershell for lethal.  SolebushBoom.

Match 4:  Mardu 1-2

Game 1:

I keep a slowish hand, with a couple turn 3 plays.  I get overrun by creatures.

Game 2:

I end up tempoing him out.  Ghostfire Blade + Feat of Resistance (in response to Arc Lightning) does work.

Specifically, what happened is that he played Arc Lightnining dealing 1 damage to Jeskai Windscout and 2 damage to my Morph,  I played Feat of Resistance on my morph, making it a 3/3 with pro-red, and making my Jeskai Windscout a 3/2 flyer.

Game 3:

I mull to 6, my opponent mulls to 5 (on the play).  He plays turn 1 Bloodsoaked Champion.  My turn 1 play is Ghostfire Blade.  Turn 3 I play a Mardu Warchief, which keeps back his Bloodsoaked Champion.

Then he plays a couple Mardu Hateblades, and for some reason I think I need to hang back and trade with them, instead of racing in the air with my Jeskai Windscouts + Ghostfire Blade.   Mardu Warchief was holding back his 2/1's, I shouldn't have worried about his 1/1 death touchers.  Instead I decided I needed to trade with them.  o.o

I make a mistake in this match, playing Monestary Flock as a 2/2 Morph, then equipping Ghostfire Blade to it (for value) making it a 4/4.  My opponent plays Smite the Monstrous on it, then I realize I'm tapped out of blue mana so I can't flip my guy, to make it a 2/7 in response.  That pretty much results in me losing the game.

Also I needed to sideboard out Rush of Battle for Take up Arms or Barrage of Boulders.  Actually I think Barrage of Boulders seems good against a deck with a bunch of x/1's.  He didn't show the hateblades in the previous two games, though.

Saturday, September 20, 2014

9/20/14 The Sultai of Swing (Khans of Tarkir prerelease 3-0-1)

I went to Gamescape North for the Khans of Tarkir prerelease at noon.  I considered bailing out and going to Two Cats Comics and Games to play at the prerelease at 3 pm, but I decided to stick with my guns.

The tournament ended up starting 30 minutes late, and the tournament ended up at max capacity (66).  I was not surprised because the Versus Games and Anime Imports prereleases both reported as being full.  I guess people really want Fetchlands.

Rares:

Sultai Ascendancy (promo)
Sidisi, Brood Tyrant
Grim Haruspex
Temur Ascendancy
Ankle Shanker
Windswept Heath

Pool:

White:  10
1 Mardu Hateblade
1 Ainok Bond-Kin
1 Seeker of the Way
1 Venerable Lammasu
-----
2 Defiant Strike
1 Feat of Resistance
1 Smite the Monstrous
2 Siegecraft

Blue:  10
1 Embodiment of Spring
1 Wetland Sambar
1 Scaldkin
1 Whirlwind Adept
1 Glacial Stalker
1 Riverwheel Aerialists
-----
1 Singing Bell Strike
1 Taigam's Scheming
1 Crippling Chill
1 Set Adrift

Black: 20
1 Ruthless Ripper
1 Gurmag Swiftwing
1 Grim Haruspex
3 Sidisi's Pet
1 Mer-ek Nightblade
1 Bellowing Saddlebrute
1 Rotting Mastodon
 2 Sultai Scavenger
3 Shambling Attendants
-----
1 Molting Snakeskin
1 Debilitating Injury
1 Bitter Revelation
1 Dutiful Return
1 Throttle
1 Dead Drop 

Red: 10
1 Horde Ambusher
1 Bloodfire Mentor
2 Bloodfire Expert
1 Mardu Warshrieker
1 Canyon Lurkers
1 Ainok Trackers
-----
1 Act of Treason
1 Bring Low
1 Burn Away

Green: 10
1 Heir of the Wilds
1 Alpine Grisly
1 Sultai Flayer
1 Sagu Archer
2 Tusked Colossodon
 ------
1 Savage Punch
2 Awaken the Bear
1 Dragonscale Boon

Multicolor:  10
1 Winterflame
1 Temur Ascendancy
1 Sultai Ascendancy
------
1 Highspire Mantis
1 Sidisi, Brood Tyrant
1 Sultai Soothsayer
1 Abomination of Gudul
1 Ankle Shanker
1 Efreet Weaponmaster
1 Snowhorn Rider

Artifact:  6
1 Lens of Clarity
1 Temur Banner
1 Jeskai Banner
1 Mardu Banner
1 Sultai Banner
1 Briber's Purse

Lands:  8
1 Swamp (foil)
1 Jungle Hollow
1 Thornwood Falls
1 Opulent Palace
1 Scoured Barrens
1 Tranquil Cove
1 Swiftwater Cliffs
1 Tomb of the Spirit Dragon

Deck:
Black:  13
1 Ruthless Ripper
1 Grim Haruspex
3 Sidisi's Pet
1 Mer-ek Nightblade
 2 Sultai Scavenger
-----
1 Debilitating Injury
1 Bitter Revelation
1 Dutiful Return
1 Throttle

Green: 6
1 Heir of the Wilds
1 Alpine Grizzlly
1 Sultai Flayer
1 Sagu Archer
1 Tusked Colossodon
----
1 Scout the Borders

Black/Blue/Green:   4
1 Sultai Ascendancy
1 Sidisi, Brood Tyrant
1 Sultai Soothsayer
1 Abomination of Gudul

Lands:  18
7 Forest
7 Swamp
1 Island
1 Opulent Palace
1 Thornwood Falls
1 Jungle Hollow

Match 1:  Sultai mirror (2-0)

Game 1:

Abomination of Gudul + Sultai Scavenger go to town, while Sidisi's Pet/Sultai Soothsayer hold the ground.

Game 2:

Dead Drop closes out the game for me.  

Match 2:  Mardu (1-1 draw)

This is the guy who ended up opening double Goblin Rabblemaster + double Paragon of Fierce Defiance + Cone of Flame the first day of the M15 prerelease, then Nissa/Garruk/Hornet Queen the second day.   Must be nice.

Game 1:

My opponent doesn't play much creature wise, somehow I end up being the beatdown.

Game 2:

I chump Zurgo Helmsmasher with Sidisi's Pet, then when I untap, I kill Zurgo with Throttle.  It doesn't matter because I begin to flood out and my opponent overruns me with 2/2's.

It also doesn't help that I attack with Sidisi, Brood Tyrant and end up milling one land, Sultai Ascendancy, and Scout the Borders.

Match 3:  Sultai mirror (1-0 win)

Game 1:

He trades his Raksha Vizier for my Sidisi, Brood Tyrant (double blocked it with a zombie token).  DEAL.  

I forget to play my Sultai Scavenger for 1 black mana, during one turn, which costs me 3 damage, but it doesn't matter because I end up winning.

Game 2:

My opponent gets a 11/11 Raksha Vizier.  Game ends up going to time, and I almost end up milling myself out thanks to Sidisi, Brood Tyrant.  Game ends in extra turns, and I had 1 card in my library at the end of the game.  I win the match because I won the first game.

Match 4:  Temur (2-1)

Game 1:

Turn 3 4/2 Alpine Grizzly turned out to be a major beating.  Debilitating Injury + Throttle sealed the deal for me.

Game 2:

Kept a 2 lander on the draw.  Proceeded to end up discarding two cards.  Died to a 2 mana 2/1 and two morph cards.  Great.

Game 3:

I had an early advantage, but my opponent stabilized at 6 life.  I had a 3/4 Mer-ek Deathblade and a 2/2 Morph.  I ended up trading my 3/4 Deathblade for his 4/2 Whirlwind Adept, so I can push 2 damage through with my Morph.  That was a mistake because my opponent ended up playing a 4/5 Glacial Stalker, which blocked my team.  I play an Abomination of Gudul, he punches it down with Savage Punch.  Of course, he's also drawing cards off his Temur Ascendancy (he played it all 3 games).

He kills one of my Sultai Scavengers, but my second one survives, and I swing for lethal. 

Result:  3-0-1, got 8 packs.  I think 4-0 got 11 packs and 3-1 got 5 (or 6) packs.  I didn't really want to stick around to find out.

I think I should have played the Riverwheel Aerialists, even though I only had 4 blue mana sources.  a 6 mana 4/5 flyer is reasonbly good.

I traded 4 Hero's Downfall + 2 Temple of Malice for a Nissa, Worldwaker.

I traded 2 Thoughtseize (Theros) + 1 Hero's Downfall for a Nissa, Worldwaker and a Jeskai Ascendancy.  This was not a good trade for me but I wanted that 4th Nissa, Worldwaker.

Then I traded a Mana Confluence + Hammer of Purphoros for a Xenagos, the Reveler.  Meh.  I think Xenagos is kinda overvalued at 18 dollars right now.

Thursday, September 18, 2014

9/18/14 Six more packs of M15 and a test deck

 Opened six more packs of M15. 

Pack 1:

Hoarding Dragon (foil)
Scuttling Doom Engine
Sacred Armory
Dissipate
Roaring Primadox
Undergrowth Scavenger
Rotfeaster Maggot
Netcaster Spider
Hunt the Weak
Black Cat
Midnight Guard
Wall of Fire
Amphin Pathmage
Heliod's Pilgrim

Pack 2:

Soul of Shandalar
Xathrid Slyblade
Stab Wound
Sunblade Elf
Runeclaw Bear
Sign in Blood
Satyr Wayfinder
Radiant Fountain
Hunter's Ambush
Zof Shade
Coral Barrier
Ephemeral Shields
Thundering Giant
Research Assistant

Pack 3:

Llanowar Wastes
Nissa's Expedition
Kapsho Kitefins
Juggernaut
Pillar of Light
Scrapyard Mongrel
Negate
Oreskos Swiftclaw
Bronze Sable
Covenant of Blood
Plummet
Foundry Street Denizen
Nimbus of the Isles
Divine Favor

Pack 4:

Oppressive Rays (foil)
Chandra, Pyromaster
Battle Mastery
Act on Impulse
Military Intelligence
Hydrosurge
Marked by Honor
Krenko's Enforcer
Statute of Denial
Meditation Puzzle
Charging Rhino
Shadowcloak Vampire
Coral Barrier
Ephemeral Shields

Pack 5:

Hushwing Gryff
Feral Incarnation
Brawler's Plate
Staff of the Wild Magus
Festergloom
Runeclaw Bear
Unmake the Graves
Invasive Species
Shadowcloak Vampire
Siege Wurm
Hammerhand
Frost Lynx
Ephemeral Shields
Miner's Bane

Pack 6:

Haunted Platemail
Caustic Tar
Back to Nature
Venom Sliver
Hydrosurge
Marked by Honor
Krenko's Enforcer
Statute of Denial
Meditation Puzzle
Carrion Crow
Titanic Growth
Midnight Guard
Wall of Fire
Amphin Pathmage



By color:

White:
 1 Oreskos Swiftclaw
1 Heliod's Pilgrim
2 Midnight Guard
1 Hushwing Gryff
------
1 Oppressive Rays
1 Divine Favor
3 Ephemeral Shields
1 Battle Mastery
1 Pillar of Light
2 Marked by Honor
2 Meditation Puzzle

Blue:  15
1 Research Assistant
2 Coral Barrier
1 Frost Lynx
2 Amphin Pathmage
1 Nimbus of the Isles
1 Kapsho Kitefins
------
2 Hydrosurge
1 Negate
1 Military Intelligence
1 Dissipate
2 Statute of Denial

Black:  13
1 Black Cat
1 Carrion Crow
1 Xathrid Slyblade
1 Zof Shade
1 Rotfeaster Maggot
2 Shadowcloak Vampire
------
1 Sign in Blood
1 Festergloom
1 Stab Wound
1 Unmake the Graves
1 Caustic Tar
1 Covenant of Blood

Red:   13

1 Foundry Street Denizen
1 Wall of Fire
2 Krenko's Enforcer
1 Scrapyard Mongrel
1 Thundering Giant
1 Hoarding Dragon
1 Miner's Bane
1 Soul of Shandalar
-----
1 Hammerhand
1 Act on Impulse
1 Wall of Fire
1 Chandra, Pyromaster

Green:  18
 1 Sunblade Elf
1 Satyr Wayfinder
1 Venom Sliver
2 Runeclaw Bear
1 Netcaster Spider
1 Invasive Species
1 Undergrowth Scavenger
1 Roaring Primadox
1 Charging Rhino
1 Siege Wurm
-----
1 Plummet
1 Titanic Growth
1 Back to Nature
1 Hunter's Ambush
1 Hunt the Weak
1 Nissa's Expedition
1 Feral Incarnation

Artifact:  7

1 Bronze Sable
1 Juggernaut
1 Scuttling Doom Engine
-----
1 Sacred Foundry
1 Brawler's Plate
1 Staff of the Wild Magus
1 Haunted Plate Mail

Land:  2
1 Llanowar Wastes
1 Radiant Fountain




DECK I would make:

Red:  7
2 Krenko's Enforcer
1 Scrapyard Mongrel
1 Thundering Giant
1 Hoarding Dragon
1 Soul of Shandalar
-----
1 Chandra, Pyromaster

Green:  12
2 Runeclaw Bear
1 Satyr Wayfinder
1 Venom Sliver
1 Netcaster Spider
1 Invasive Species
1 Undergrowth Scavenger
1 Charging Rhino
1 Siege Wurm
-----
1 Titanic Growth
1 Hunt the Weak
1 Nissa's Expedition

Artifact:  4
1 Bronze Sable
1 Juggernaut
1 Scuttling Doom Engine
-----
1 Haunted Platemail

18 creatures is a lot, but early dorks to trade makes Undergrowth Scavenger better.

Sunday, September 14, 2014

9/14/14 Modern matchups primer

 More common Modern matchups


Affinity


http://www.starcitygames.com/article/28051_Affinity-Matchup-Encyclopedia.html

Hard to say, generally game 1's are favorable, but sideboarded games can be awful due to how strong artifact hate is.  I know mono-U Tron hates this matchup.   Junk can have a hard time due to lack of ancient grudge.  Stony Silence stops ramp/Cranial Plating/Steel Overseer but you need to get it down early.

Melira Pod


http://www.reddit.com/r/spikes/comments/2c5iy6/melira_pod_what_are_the_good_and_bad_match_ups/

Good against Zoo, Jund/Junk

Bad against GR Tron, Scapeshift

Kiki Pod


http://www.mtgsalvation.com/forums/the-game/modern/proven-modern/219712-kiki-pod

Good against:  Junk, Affinity, Melira Pod

Bad against GR Tron, Scapeshift, Storm

GR Tron


http://www.mtgsalvation.com/forums/the-game/modern/proven-modern/220174-g-r-tron

Good against UWR, Jund/Junk, Pod

Bad against Scapeshift, Infect, Storm

Mono-U Tron


http://puremtgo.com/articles/modern-giant-slayer-77-mono-blue-tron

Good against Splinter Twin, Jund/Junk, Scapeshift, Storm

Bad against Merfolk, Affinity, Zoo, GR Tron, Burn

Splinter Twin


http://magic.tcgplayer.com/db/article.asp?ID=11712

Good against RG Tron, Scapeshift

Bad against UWR, Jund/Junk

Less common Modern matchups, but still prevalent


Scapeshift


http://www.kaboommtg.com/complete-rug-scapeshift-primer/

Good against GR Tron, Melira Pod

Bad against Burn, Jund/Junk

UWR Control


http://brainstormbrewery.com/controlling-opinion-playing-uwr-in-modern-pt-1/
http://brainstormbrewery.com/controlling-opinion-playing-uwr-in-modern-pt-2/

http://www.reddit.com/r/spikes/comments/1vqkfi/modern_boring_our_opponents_to_deathlets_talk_uwr/

Good against Splinter Twin, Zoo, Merfolk

Bad against Melira Pod, RG Tron, U Tron

Storm


http://www.mtgsalvation.com/forums/the-game/modern/modern-archives/modern-archives-proven/511602-ur-storm-5-2013-7-2014

Good against Melira Pod, RG Tron, Scapeshift

Bad against Jund/Junk, Infect, UWR control




Burn


http://magic.tcgplayer.com/db/article.asp?ID=11956
http://www.starcitygames.com/article/29220_I-Hold-With-Those-Who-Favor-Fire-The-Modern-Burn-Compendium.html

Good against:  Jund/Junk, Scapeshift, Mono-U Tron

Bad against:  Melira Pod (?) Affinity, UWR control

Infect


http://www.starcitygames.com/article/28653_Infect-in-Modern.html

Good against GR Tron, Storm

Bad against Melira Pod, UWR Control

Merfolk


http://www.reddit.com/r/spikes/comments/1ydqrl/modern_merfolk_primer/

Good against Jund/Junk, U Tron

Bad against Affinity, UWR control

Zoo

 
http://www.channelfireball.com/articles/pat-cox-talks-zoo-in-modern/

Good against Twin, U-tron

Bad against Melira Pod, Storm

Bogles


(add text here)

Living End


(add text here)

Friday, September 12, 2014

9/12/14 Crash and burn (Grand Prix Trial 2-2 drop)

The LGS decided to schedule a GPT for tonight.  I was surprised they wanted to schedule GPT at 6 pm on a Friday, considering they usually want to herd people out of the store by 10 pm on Fridays. 

I got to the LGS around 5:45.  When I signed up for the tournament, only 4 people were signed up.   I was surprised when I was told the GPT was 20 dollars.  The store owner said this was because the prize support was higher, and because he had to compensate three judges instead of just one judge.  I was like okay.  They ended up with 17 people signed up.  The tournament didn't start until 6:25 p.m.

They announced the tournament would be 5 rounds of Swiss, with a top 8 single elimination.  The pack prizes would be determined by the result from the Swiss Rounds.

This is the deck I ended up playing:

Burn:

24 LANDS
8 Mountain
4 Temple of Triumph
4 Mutavault
4 Sacred Foundry
4 Battlefield Forge

8 CREATURES
4 Young Pyromancer
4 Chandra's Phoenix
   
28 INSTANTS and SORC.
3 Stoke the Flames
3 Shock
4 Boros Charm
4 Lightning Strike
4 Searing Blood
3 Skullcrack
4 Warleader's Helix
3 Magma Jet
   
SIDEBOARD
1 Skullcrack
4 Satyr Firedancer
4 Chained to the Rocks
2 Chandra, Pyromaster
3 Boros Reckoner
1 Glare of Heresy

Round 1:  G/W Aggro (1-2)

Game 1:

I managed to burn my opponent out before he killed me with Advent of the Wurm token + Fleecemane Lion.  He said "lucky topdeck with the Warleader's Helix" which it wasn't, because I started with Warleader's Helix and Stoke the Flames in my opening hand.

Game 2:

I got stuck on 2 lands, managed to kill some of his stuff with Satyr Firedancer.  But once he played Advent of the Wurm into Ajani, Caller of the Pride I was dead.

Game 3:

I kept a 3 lander, proceeded to flood out.   I burned my first two Chained to the Rocks on Fleecemane Lion + Fleecemane Lion.  Then he drew THREE Advent of the Wurms in a row, while I proceeded to draw lands.  Awesome start to a tournament.

Round 2:   UW stuff (2-0)

Game 1:

Burned away a Warden of Evos Isle and Master of Diversion.  My opponent didn't play anything else. 

Game 2:

I played double Boros Reckoner.  My opponent played two Acolyte's Reward for 0.  I called a judge to verify what my opponent wanted to do.  Apparently the judge was pissed off at me for asking him to come over.  Whatever.

Round 3:   Monowhite aggro (2-1)

Game 1:

My opponent kept a 1 lander.  I crushed him pretty easily.

Game 2:

My opponent blew me out with Return to the Ranks for 3.  I had no way to come back from that.

Game 3:

My opponent mulled to 4.  I crushed him again.

Round 4:

I went to the bathroom, and told my opponent I was going to the bathroom.  Unfortunately, I ran afoul of the "tardiness" policy and ended up getting a game loss from the head judge for showing up to the table 1 minute late.  WTF.    This is the first time I've ever had this happen to me, in five GPT's I've gone to.  

Game 1:

I ended up mulling to 4, lost to Burning Tree Emissary into Goblin Rabblemaster into Loxodon Smiter and Scavening Ooze.  Whatever, I was done. 

I dropped out of the tournament after this, because I was thoroughly disgusted by the rules enforcement policies.  I know the head judge was within his rights to give me a game loss, but I'm just surprised by how draconian the rules enforcement was.  I was feeling like I didn't want to go to the LGS anymore after that.

Result:  2-2, liver damage:  six beers

9/11/14 Current standard deck lists I own

Burn:

23 LANDS
8 Mountain
4 Temple of Triumph
4 Mutavault
4 Sacred Foundry
3 Battlefield Forge
8 CREATURES
4 Young Pyromancer
4 Chandra's Phoenix
   
29 INSTANTS and SORC.
4 Stoke the Flames
4 Shock
4 Boros Charm
4 Lightning Strike
4 Searing Blood
4 Skullcrack
3 Warleader's Helix
2 Magma Jet
   
SIDEBOARD
2 Banishing Light
4 Satyr Firedancer
2 Eidolon of the Great Revel
3 Chained to the Rocks
2 Chandra, Pyromaster
2 Glare of Heresy





BW Midrange:

26 LANDS
8 Swamp
4 Mutavault
4 Godless Shrine
4 Caves of Koilos
4 Temple of Silence
2 Urborg, Tomb of Yawgmoth
14 CREATURES
4 Pack Rat
3 Desecration Demon
3 Blood Baron of Vizkopa
3 Nightveil Specter
1 Obzedat, Ghost Council
15 INSTANTS and SORC.
4 Thoughtseize
4 Hero's Downfall
3 Devour Flesh
4 Bile Blight
5 OTHER SPELLS
3 Underworld Connections
2 Elspeth, Sun's Champion
   
SIDEBOARD
3 Duress
1 Underworld Connections
3 Drown in Sorrow
4 Nyx-Fleece Ram
1 Last Breath
2 Deicide
1 Sin Collector



GW AGGRO:

24 LANDS
7 Forest
7 Plains
4 Temple Garden
4 Mana Confluence
2 Temple of Plenty
22 CREATURES
4 Experiment One
4 Soldier of the Pantheon
4 Voice of Resurgence
   
4 Fleecemane Lion
4 Loxodon Smiter
2 Sunblade Elf
8 INSTANTS and SORC.
4 Selesnya Charm
4 Advent of the Wurm
6 OTHER SPELLS
3 Ajani, Caller of the Pride
3 Banishing Light
   
SIDEBOARD
2 Archangel of Thune
4 Skylasher
2 Unflinching Courage
1 Mistcutter Hydra
1 Banishing Light
2 Reclamation Sage
1 Boon Satyr
2 Setessan Tactics






 JUND:

23 LANDS
4 Llanowar Wastes
4 Stomping Ground
4 Temple of Malice
3 Temple of Abandon
2 Blood Crypt
2 Temple of Malady
2 Overgrown Tomb
1 Mutavault
   
1 Forest
11 CREATURES
4 Courser of Kruphix
4 Sylvan Caryatid
3 Elvish Mystic
17 INSTANTS and SORC.
4 Read the Bones
3 Mizzium Mortars
2 Putrefy
   
2 Golgari Charm
2 Rakdos's Return
2 Dreadbore
1 Hero's Downfall
1 Abrupt Decay
9 OTHER SPELLS
3 Vraska the Unseen
3 Chandra, Pyromaster
3 Xenagos, the Reveler
   
SIDEBOARD
1 Mizzium Mortars
1 Golgari Charm
1 Rakdos's Return
1 Abrupt Decay
2 Slaughter Games
1 Pithing Needle
4 Magma Spray
2 Duress
2 Thoughtseize





Monoblue:

25 LANDS
20 Island
4 Mutavault
1 Nykthos, Shrine to Nyx
28 CREATURES
4 Master of Waves
4 Cloudfin Raptor
4 Judge's Familiar
4 Thassa, God of the Sea
   
4 Frostburn Weird
4 Tidebinder Mage
4 Nightveil Specter
4 INSTANTS and SORC.
3 Rapid Hybridization
1 Cyclonic Rift
3 OTHER SPELLS
2 Bident of Thassa
1 Hall of Triumph
   
SIDEBOARD
1 Cyclonic Rift
3 Gainsay
2 Dissolve
1 Negate
1 Ætherling
1 Polymorphist's Jest
2 Domestication
2 Dispel
2 Jace,Memory Adept





UW control (currently dead)

26 LANDS
6 Island
6 Plains
4 Temple of Enlightenment
4 Hallowed Fountain
2 Azorius Guildgate
2 Mutavault
1 Temple of Epiphany
1 Temple of Triumph
30 INSTANTS and SORC.
4 Quicken
   
4 Azorius Charm
4 Dissolve
4 Sphinx's Revelation
4 Supreme Verdict
3 Divination
3 Planar Cleansing
2 Last Breath
2 Syncopate
4 OTHER SPELLS
3 Jace, Architect of Thought
1 Elixir of Immortality
   
SIDEBOARD
2 Last Breath
2 Gainsay
2 Dispel
1 Deicide
1 Jace, Memory Adept
1 Elspeth, Sun's Champion
4 Nyx-Fleece Ram
2 Archangel of Thune

Thursday, September 11, 2014

9/11/14 Standard thoughts

I practiced the burn deck yesterday.

 Creatures (8)

    4 Chandra's Phoenix
    4 Young Pyromancer

Lands (23)

    8 Mountain
    3 Battlefield Forge
    4 Mutavault
    4 Sacred Foundry
    4 Temple of Triumph

Spells (29)

    4 Boros Charm
    4 Lightning Strike
    2 Magma Jet
    4 Searing Blood
    4 Shock
    4 Skullcrack
    4 Stoke the Flames
    3 Warleader's Helix

    Sideboard
    2 Banishing Light
    3 Chained to the Rocks
    2 Eidolon of the Great Revel
    4 Satyr Firedancer
    2 Chandra, Pyromaster
    2 Glare of Heresy

Round 1:  UWR control

Game 1:

Opponent played turn 2 Nyx-Fleece Ram, CPW

Game 2:

I get my opponent down to 3 life, Stoke the Flames him, then he double Lightning Strikes me in response, so I die.  Gah.

Round 2:   BW Midrange

Game 1:

Opponent stumbles on lands.  I kill his turn 2 Pack Rat, then run away with the game with burn.

Game 2:

Opponent played Whip of Erebos into double Desecration Demon, but I managed to win thanks to burn.

Round 3:   Bye

Apparently my opponent in the 1-1 bracket left the store early.

Result:  2-1, 12 dollars store

This is the B/W midrange deck I was thinking of playing, inspired by this deck that won a Singapore WCQ:
http://mtgtop8.com/event?e=8094&d=246643&f=ST

 Final List:

26 LANDS
8 Swamp
4 Mutavault
4 Godless Shrine
4 Caves of Koilos
4 Temple of Silence
2 Urborg, Tomb of Yawgmoth
14 CREATURES
4 Pack Rat
3 Desecration Demon
3 Blood Baron of Vizkopa
3 Nightveil Specter
1 Obzedat, Ghost Council
15 INSTANTS and SORC.
4 Thoughtseize
4 Hero's Downfall
3 Devour Flesh
4 Bile Blight
5 OTHER SPELLS
3 Underworld Connections
2 Elspeth, Sun's Champion
   
SIDEBOARD
3 Duress
1 Underworld Connections
3 Drown in Sorrow
4 Nyx-Fleece Ram
1 Last Breath
2 Deicide
1 Sin Collector

My changes from the original list:

-1 Banishing Light
+1 Hero's Downfall

-1 Stain the Mind
-1 Erebos, God of the Dead
-1 Liliana Vess
+1 Sin Collector
+2 Deicide

Saturday, September 6, 2014

9/5/14 Six more M15 packs and a test deck

Another sealed deck building exercise thing:

Pack 1:

Chasm Skulker
Paragon of Eternal Wilds
Gravedigger
Ajani's Pridemate
Goblin Roughrider
Encrust
Selfless Cathar
Scrapyard Mongrel
Will-Forged Golem
Witch's Familiar
Charging Rhino
Frost Lynx
Ephemeral Shields
Miner's Bane

Pack 2:

Soul of Zendikar
Rogue's Gloves
Staff of the Death Magus
Blood Host
Rotfeaster Maggot
Elvish Mystic
Flesh to Dust
Verdant Haven
Necromancer's Assistant
Titanic Growth
Razorfoot Griffin
Miner's Bane
Coral Barrier
Ephemeral Shields

Pack 3:

Genesis Hydra
Illusory Angel
Warden of the Beyond
Paragon of Fierce Defiance
Hydrosurge
Pillar of Light
Scrapyard Mongrel
Negate
Oreskos Swiftclaw
Vineweft
Zof Shade
Aeronaut Tinkerer
Kinsbaile Skirmisher
Lightning Strike

Pack 4:

Avarice Amulet (foil)
Phytotitan
Xathrid Slyblade
Seraph of the Masses
Wall of Essence
Crippling Blight
Covenant of Blood
Hunter's Ambush
Carrion Crow
Plummet
Inferno Fist
Void Snare
Divine Favor
Lava Axe

Pack 5:

Hushwing Gryff
Jace's Ingenuity
Jorubai Murk Lurker
Gargoyle Sentinel
Mind Sculpt
Meditation Puzzle
Goblin Roughrider
Hydrosurge
Pillar of Light
Flesh to Dust
Ranger's Guile
Wall of Fire
Amphin Pathmage
Heliod's Pilgrim

Pack 6:

Soul of Shandalar
Congregate
Restock
Sunblade Elf
Mind Rot
Invasive Species
Rotfeaster Maggot
Netcaster Spider
Plummet
Typhoid Rats
Welkin Tern
Oppressive Rays
Wall of Fire
Frost Lynx

Sorting by color:

White:  18

1 Selfless Cathar
1 Kinsbaile Skirmisher
1 Oreskos Swiftclaw
1 Wall of Essence
1 Ajani's Pridemate
1 Heliod's Pilgrim
1 Warden of the Beyond
1 Hushwing Gryff
1 Razorfoot Griffin
1 Seraph of the Masses
----
1 Oppressive Rays
1 Divine Favor
2 Ephemeral Shields
2 Pillar of Light
1 Congregate
1 Meditation Puzzle

Blue:    16

1 Welkin Tern
1 Coral Barrier
2 Frost Lynx
1 Aeronaut Tinkerer
1 Jorubai Murk Lurker
1 Illusory Angel
1 Chasm Skulker
1 Amphin Pathmage
-----
2 Hydrosurge
1 Void Snare
1 Mind Sculpt
1 Negate
1 Encrust
1 Jace's Ingenuity

Black:  15

1 Typhoid Rats
1 Carrion Crow
1 Witch's Familiar
1 Necromancer's Assistant
1 Xathrid Slyblade
1 Zof Shade
1 Gravedigger
2 Rotfeaster Maggot
1 Blood Host
-----
1 Crippling Blight
1 Mind Rot
2 Flesh to Dust
1 Covenant of Blood

Green:   17

1 Elvish Mystic
1 Sunblade Elf
1 Netcaster Spider
1 Invasive Species
1 Paragon of Eternal Wilds
1 Charging Rhino
1 Genesis Hydra
1 Phytotitan
1 Soul of Zendikar
------
1 Ranger's Guile
1 Vineweft
2 Plummet
1 Titanic Growth
1 Hunter's Ambush
1 Verdant Haven
1 Restock

Red:  13

2 Goblin Roughrider
2 Wall of Fire
2 Scrapyard Mongrel
1 Paragon of Fierce Defiance
2 Miner's Bane
1 Soul of Shandalar
-----
1 Inferno Fist
1 Lightning Strike
1 Lava Axe

Artifact:  5

1 Gargoyle Sentinel
1 Will-Forged Golem
-----
1 Rogue's Gloes
1 Staff of the Death Magus
1 Avarice Amulet (foil)















Deck:

Green:  9
1 Elvish Mystic
1 Netcaster Spider
1 Paragon of Eternal Wilds
1 Invasive Species
1 Charging Rhino
1 Soul of Zendikar
1 Phytotitan
1 Genesis Hydra
-----
1 Titanic Growth

Blue:  10
1 Welkin Tern
1 Coral Barrier
2 Frost Lynx
1 Aeronaut Tinkerer
1 Illusory Angel
1 Chasm Skulker
1 Amphin Pathmage
----- 
1 Encrust
1 Jace's Ingenuity

Artifact:  2
1 Gargoyle Sentinel
1 Will-Forged Golem

Last 2 spells could be from:
Void Snare
Negate
Ranger's Guile
Restock

9/5/14 I got soul, but I'm not a soldier (FNM M15 draft 2-1)

This was the last M15 draft scheduled at the LGS.  

P1P1:  Opened a pack with Soul of Shandalar, Cone of Flame, and Lightning Strike.  I ended up taking Soul of Shandalar, and the person on my left forced mono-red.

P1P2:  I took Borderland Marauder over Brood Keeper.

P1P3:  I took Netcaster Spider over Constricting Sliver.

P1P5:  I took Welkin Tern.

P2P1:  I took Welkin Tern over Cruel Sadist.

P2P2:  I passed up a Chord of Calling for a Paragon of Gather Mists.   I didn't realize Chord of Calling is worth 8 dollars in paper.  PUNT

P3P1:  I took Burning Anger over Stoke the Flames.

P3P7:  I got a Kird Chieftain.  No Evolving Wilds in my draft pool, unfortunately.

Deck:

Red:  13
1 Forge Devil
1 Borderland Marauder
2 Generator Servant
2 Krenko's Enforcer
1 Kird Chieftain
1 Soul of Shandalar
-----
3 Inferno Fist
1 Burning Anger
1 Heat Ray

Blue:  10
1 Research Assistant
3 Welkin Tern
1 Frost Lynx
2 Amphin Pathmage
1 Paragon of Gathering Mists
 -----
1 Peel from Reality
1 Jace's Ingenuity

Lands:
8 Mountain
8 Island
1 Forest

Sideboard:

White:
1 Selfless Cathar

Blue:
1 Fugitive Wizard
-----
1 Chronostutter

Black:
1 Xathrid Slyblade
-----
1 Festergloom

Red:
2 Torch Fiend
1 Rummaging Goblin
-----
1 Hammerhand
1 Lava Axe
2 Blastfire Bolt

Green:
1 Netcaster Spider
1 Reclamation Sage
1 Siege Wurm
----
1 Hunt the Weak
1 Restock

Artifact:
1 Staff of the Flame Magus

Land:
1 Swamp (foil)

Match 1:  UB (2-0)

Game 1:

Overrun opponent with turn 2 Borderland Marauder into turn 3 Krenko's Enforcer into turn 4 Welkin Tern.  I ended up 2 for 1'ing myself to kill his Jorubai Murk Lurker, but it was fine.  

Game 2:

Overran my opponent again, he only played Child of Night and Jorubai Murk Lurker.  I had Heat Ray to kill the Lurker.  

Match 2:  Mono-red (0-2)

Game 1:

Lost to turn 3 Goblin Rabblemaster, and land flood for days.

Game 2:

Opponent had turn 4 Goblin Rabblemaster, I had a Heat Ray for it, but it didn't matter, I ended up losing to Miner's Bane.

Match 3:  UB (2-0)

Game 1:

Opponent mulled to 6, and I won off Welkin Tern + Amphin Pathmage.  I had Inferno Fist for his Accursed Spirit, and Forge Devil for his Welkin Tern.

Game 2:

I mulled to 5.  Opponent blew me out with Festergloom killing my two Generator Servants.

Beat the opponent down with Amphin Pathmage, Borderland Marauder, and Research Assistant with Inferno Fist.

Result:  2-1