http://tappedout.net/mtg-decks/2015-01-24-in-america/
Match 1: Temur (2-0)
Game 1:
Basically ran over my opponent. He played a 3/3 with Formless Nurturing, I killed it with Arc Lightning. He played a 6/6 with Wildcall, I made it not able to block with Goblin Heelcutter.
Game 2:
This was pretty much the same thing, but my opponent played a few more creatures, which died to Mardu Heartpiercer + Arc Lightning. Flying Crane Technique closed the game out.
Match 2: Sultai (2-0)
Game 1:
Guy played an Orc Sureshot. I offed it with Mardu Heartpiercer. Then he played a few creatures to stabilize. I finished him off with topdeck Crater's Claw.
Game 2:
This game got a bit more convoluted, with him playing a lot more creatures. I noticed he tapped down to just 2 forests and no other lands, so I went for the Flying Crane Technique with 4 2 power guys and a 3 power guy. Flying Crane Technique forced him into a situation where he had to block with his Sagu Archer to not die, and he got down to 2 life. Then he scooped because I had two flyers with 2 power in play.
Match 3: Temur (1-1)
Game 1:
My opponent had TONS of tricks (Rite of Undoing, Whisk Away, Will of the Naga, and Icefeather Aven) and Avalanche Tusker. I barely manage to win thanks to Whisk Away, and Aven Surveyor.
Game 2:
This game ended up not mattering, because my teammmates lost their matches. But we ended up playing it out. He had me on the backfoot with his aggression, but I managed to stabilize a bit. I kill a morph with Crater's Claw, and it turns out to be Spellsnatcher (thankfully he only had 4 mana and couldn't flip it up).
I try to go for lethal with Icy Blast, but then he has Will of the Naga to punish me, so I have to hold off my attack to not die. He swings, and I end up going down to 1 life. I end up Mindswiping my own spell to kill myself.
Match 4: 5 color ramp (2-0)
Game 1:
My opponent plays Map the Wastes x 2 making a 6/4 Alpine Grizzly, but doesn't attack me with it. I guess he didn't want to trade his dude for two of my guys.
Anyways, Kheru Lich Lord ends up gainining him a bunch of value. I have to try and stall him until I can deal 21 damage in one turn with FCT. I mess up by playing FCT before attacks. I should have waited until after attacks, but before blocks, so that my dudes would untap so I wouldn't die if he had a removal spell.
I kinda punt when I cast Write into Being and manifest a Mardu Heartpiercer. That doesn't make any sense, because the raid trigger from Mardu Heartpiercer only goes off if the Mardu Heartpiercer ETB. Doh.
Game 2:
This game ends up a lot of the same, with Alpine Grizzly and Kheru Lich Lord. I have to use Flying Crane Technique defensively on my Shockmaw Dragon to not die to his attacking Mindscour Dragon. My opponent gets me down to 3 life with a Scaldkin in play (jeez). Then I start drawing straight gas, after my flood, and get 6 creatures into play.
I assemble the combo of:
Jeskai Infiltrator
Goblin Heelcutter
Sage-Eye Avengers
My teammates won both their games, so the result of this match didn't matter, but I end up winning it anyways.
Lesson learned: It's better to cast FCT AFTER declaring attacks, but before blocks.
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