I went over to Versus Games to draft tonight.
P1P1: Ivorytusk Fortress over Mer-ek Nightblade
P1P2: I took "shiny" Longshot Squad over Kill Shot. In retrospect, it worked out, but I think I should have actually taken the Kill Shot.
P1P3: Debilitating Injury over a second Kill Shot.
White ended up super cut, but blue was kinda open, I saw a 5th pick Waterwhirl? I don't think that should go that late.
P2P1: Took Archer's Parapet over Ugin's Nexus.
P3P1: Necropolis Fiend.
[DECK]
Black: 12
1 Ruthless Ripper
2 Krumar Bond-Kin
2 Sultai Scavenger
1 Necropolis Fiend
-----
2 Debilitating Injury
1 Bitter Revelation
2 Rite of the Serpent
1 Dead Drop
Green:
2 Archer's Parapet
1 Longshot Squad
1 Sultai Flayer
2 Sagu Archer
1 Pine Walker
1 Woolly Loxodon
-----
1 Dragonscale Boon
Black/Green
1 Kin-Tree Invocation
Lands:
1 Jungle Hollow
9 Swamp
8 Forest
Sideboard:
1 War Behemoth
2 Mardu Skullhunter
1 Kheru Dreadmaw
1 Krumar Bond-Kin
1 Rite of the Serpent
1 Bloodfire Mentor
1 Canyon Lurker
1 Shatter
1 Kin-Tree Warden
1 Highland Game
1 Smoke Teller
1 Feed the Clan
1 Scout the Borders
1 Roar of Challenge
1 Sultai Banner
1 Ivorytusk Fortress
1 Abomination of Gudul
1 Kheru Lich Lord
[/DECK]
I got passed a foil Ugin's Nexus P3P2, but I took Kin-Tree Invocation over it, since I was solidly in black/green.
Took a Kheru Lich Lord over a third Debilitating Injury. I don't think I would play three Debilitating Injury.
I ended up getting no blue fixing (besides a Sultai banner) so I decided not to play any of my blue cards.
[DECK]
[/DECK]
Match 1: Mardu (2-0)
Game 1:
My opponent keeps a 2 lander on the draw, doesn't have to discard anything, but doesn't play anything meaningful for the first six turns or so.
Game 2:
My opponent plays Siegecraft on a Valley Dasher. I block his 4/6 with my Archer's Parapet, and it doesn't matter. He then plays a Necropolis Fiend, and I have Rite of the Serpent for it.
Match 2: RUG stuff (2-0)
Game 1:
My opponent Mindswipes one of my spells for 1, dealing me 1 damage. What. Then he plays Dig Through Time during his mainphase. Huh.
My opponent has Singing Bell Strike for my Necropolis Fiend. Ouch. I eventually untap my fiend and remove 2 cards to give his facedown morph -2/-2. It turned out it was Kheru Spellsnatcher. Yikes.
Game 2:
This game goes to time. I had won the first game, so I won the match.
Match 3: RUG good stuff (0-2)
Game 1:
My opponent gets turn 2 Trail of Mystery, and manages to search up five lands from it.
PUNT ALERT:
My opponent played Savage Punch on his Whirlwind Adept targeting my Sultai Scavenger. I cast Dragonscale Boon in response, making my guy a 5/5 to fight his (now) 6/4. So it was a 2/2. Then he attacked with his Jeskai Windscout, now a 3/2. I failed to block with my 4/4 Longshot Squad (which had reach because it had a counter). I said I take 3 damage, implying I didn't block. If I had blocked, I would have killed his 3/2, saved myself 3 damage. Next turn when I played Dead Drop, he sacrificed his Windscout, since it was now brickwalled by my 4/4 reach, and some other dorky creature. It ultimately didn't matter because he played another Snowhorn Rider and Hooded Hydra face-down, then alpha swung next turn, so I died.
Game 2:
My opponent gets a turn 4 flip up Mystic of the Hidden Way online, and my only way of dealing with it is Dead Drop, which I can't cast. Of course, I cast a Bitter Revelation, and end up pitching a land, and a creature. I should have kept the land, and pitched Necrpolis Fiend instead (way too slow). That would have let me cast Dead Drop with delve a turn earlier, and save some damage. I play a Sultai Flayer, and he flips up Icefeather Aven EoT, to bounce my flayer to hand.
Next turn I draw a land, and can cast Dead Drop, but my opponent has Disdainful Stroke. I casually say "you've got it all" and he disputes this, saying he only played one counterspell, but I meant his deck was insanely good compared to mine. *shrug* Anyways, I take my three packs and go home.
Result: 2-1, three booster packs
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