I went to Gamescape North again.
P1P1: Haunted Platemail over Ajani's Pridemate.
P2P1: Took Feral Incarnation over Aggressive Mining.
P3P1: Took Kinsbaile Skirmisher over Ob Nixilis, Unshackled.
I got three Triplicate Spirits in the first pack (pick 3, 4, and 6). Never saw any more Triplicate Spirits.
I hate picked a Festergloom over Hunt the Weak. Fortunately, I ended up getting a Hunt the Weak later.
I passed a third Siege Wurm for a third Oreskos Swiftclaw, and ended up getting a fourth Oreskos Swiftclaw next pack anyways.
I passed a Selfless Cathar for a second Raise the Alarm. That was probably wrong.
DECK:
White: 15
1 Soulmender
2 Kinsbaile Skirmisher
4 Oreskos Swiftclaw
2 Ajani's Pridemate
1 Midnight Guard
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2 Raise the Alarm
3 Triplicate Spirits
Green: 7
1 Elvish Mystic
2 Living Totem
2 Siege Wurm
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1 Hunt the Weak
1 Feral Incarnation
Artifact:
1 Haunted Platemail
Lands:
10 Plains
7 Forest
SIDEBOARD:
White:
1 Razorfoot Griffin
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1 Ephemeral Shields
1 Divine Favor
1 Solemn Offering
Blue:
1 Jorubai Murk Lurker
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1 Void Snare
1 Divination
Black:
1 Typhoid Rats
1 Carrion Crow
1 Xathrid Slyblade
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1 Festergloom
Red:
1 Forge Devil
1 Krenko's Enforcer
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1 Blastfire Bolt
Green:
1 Runeclaw Bear
1 Venom Sliver
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1 Plummet
Artifact:
1 Bronze Sable
Land:
1 Radiant Fountain
I didn't see a SINGLE Sanctified Charge pass by. Geez.
Match 1: UW (2-0)
Game 1:
Assembled turn 1 Soulmender into turn 2 Ajani's Pridemate.
Game 2:
Assembled turn 1 Soulmender into turn 2 Ajani's Pridemate into turn 3 Ajani's Pridemate. My opponent's able to make chump blockers with First Response and a Triplicate Spirits of his own, as well as two Nimbus of the Isles. In the end, it doesn't matter.
Match 2: RG (2-0)
Game 1:
I durdle a bit, but then I get the Soulmender + Ajani's Pridemate combo going.
Game 2:
Created a 5/5 Oreskos Swiftclaw with Divine Favor + Living Totem.
Assembled Triplicate Spirits into Siege Wurm. Life is good.
Match 3: UR (2-0)
This was the guy sitting on my right, who I passed a bunch of insane cards to.
Game 1:
Mull to 6, played a turn 3 Midnight Guard into turn 4 Living Totem. He has Into the Void for both my guys, which sucks, then attacks with Krenko's Enforcer with Hammerhand which sucks. I end up stabilizing once I replay the Midnight Guard then Hunt the Weak the Krenko's Enforcer after he taps out for Thundering Giant. I trade off my 3/4 Midnight Guard for his Thundering Giant, then I stabilize at 7 life.
He did manage to get me down to 4 life, with Foundry Street Denizen with Invisibility. But I had way more creatures on board. I think he should not have played so aggressively.
Game 2:
Lost after mull to 5, mana screw. Didn't draw a single plains and died to Borderland Marauder + Hammer Hand + Paragon of Fierce Defiance.
Game 3:
Mull to 6, won off turn 1 Elvish Mystic into turn 2 Raise the Alarm into turn 3 Triplicate Spirits into turn 5 Feral Incarnation. Into the Void gets rid of two of my tokens. He cast Turn to Frog on one of my Beast tokens when I attacked with just my Spirit and Beast token, which was annoying. I definitely think I should have attacked with all my beast tokens when he left only two mana up, since I knew then he couldn't blow me out with Polymorphist's Jest.
He was at 10 life and I had 2 3/3 Beast tokens and Siege Wurm, a 1/1 soldier, a 1/1 spirit token, an Oreskos Swiftclaw, and a Kinsbaile Skirmisher. He had Amphin Pathmage and Foundry Street Denizen untapped, no mana untapped (he used it the previous turn to make his Thundering Giant and Altac Bloodseeker unblockable). I attack with most of my guys, leaving Swiftclaw and Soulmender at home. He ends up blocking in a way that he takes 10 damage anyways.
I missed a couple Soulmender activations this game, but it didn't matter.
I also forgot to sideboard in Bronze Sable after almost losing to Krenko's Enforcer the previous game.
Result: 3-0 (6-1 in games), six booster packs
I feel like I have a better handle of how the M15 drafts work, but I don't think I have necessarily become a limited master.
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