There was more traffic than normal. I ended up not getting to Gamescape North until 5:45 p.m. The store was packed with 41 people.
P1P1: Bloodstained Mire over Mer-ek Nightblade.
P2P1: Sarkhan, the Dragonspeaker over Abzan Falconer. At least I'm passing the insane outlast guy the other way.
P3P1: Bellowing Saddlebrute over Hardened Scales.
http://tappedout.net/mtg-decks/2014-11-07-pjsalt-ai-draft/
Round 1: Jeskai (2-1)
Game 1:
Played a Villanous Wealth for 6, my opponent played End Hostilties afterwards. However, he then flooded out, and died.
Game 2:
Played into End Hostilities, lost two Archer's Parapet, a (morphed) Abomination of Gudul, and a Swarm of Bloodflies. Proceeded to die to Mardu Hordechief and Riverwheel Aerialists.
Game 3:
Opponent used End Hostilities, trading two Hordechiefs and his End Hostilities for four of my creatures. That sucked. He played a Monastery Flock (face up). I played a Sultai Scavenger. I put Debilitating Injury on his Flock pre-combat (mistake). Then he Crippling Chill'd my Scavenger. Eventually we both go into topdeck mode, and I play Villainous Wealth for 9. My opponent scoops on the spot.
Round 2: Mardu (1-0)
Game 1:
My opponent gets me down to 2 life because of Mardu Roughrider, Chief of the Edge and Mardu Ascendancy. He also plays Molting Snakeskin on a 1/1 warrior token. He showed me a bunch of burn (Arc Lightning, Arrow Storm) so I needed to finish him soon. He sac's two Goblin tokens to Dead Drop. He's got a Warrir token with Molting Snakeskin on it, then plays a Unyielding Krumar. I'm attacking cautiously with just Abomination of Gudul, leaving my Woolly Loxodon and Sagu Archer on defense. I'm trying to not die, but I know he might have other burn in his deck. Then I filter all the way to Villainous Wealth (thanks to my Abomination of Gudul) and Villainous Wealth him for 9, revealing a 1/1, a 2/2, and a 3/3. I forget to use the Warshieker raid trigger to cast the morph in my hand (Sagu Archer). I Erase his Molting Snakeskin (not that it really matter) then swing in my with team for lethal.
Game 2:
I have a turn 1 play (Disowned Ancestor) and my opponent's first play is Mardu Hordechief.
My opponent plays Mardu Ascendancy and Mardu Roughrider again. I double block his Rough Rider with my 2/6 Disowned Ancestor and Sagu Archer. He hits me for 9 with his Warshieker, Unyielding Krumar, and 3 Goblin tokens. But then I stabilize with Hooded Hydra and Archer's Parapet. Then the game goes to turns, and I stall for the win.
Round 3: Abzan (2-0)
Game 1:
My opener is Villainous Wealth and Woolly Loxodon and 5 lands. I mull to 6, get a much better hand. End up drawing Villainous Wealth again anyways. My opponent only plays a Archer's Parapet. My Hooded Hydra + Bellowing Saddlebrute make quick work of him. Debilitating Injury post combat finishes off his Parapet.
Game 2:
My opponent mulls to 6, but plays turn 1 Hardened Scales into turn 4 Salt Road Patrol then turn 5 Abzan Falconer. He's also got three Feat of Resistance, Armament Corps, Mer-Ek Nightblade, and a Dragonscale Boon. Thanks to some timely uses of removal, I manage to navigate through all the 4/9's and 11/12's.
One turn I attack with Bellowing Saddlebrute into his Abzan Falconer (4/5) and Armament Corp (4/4). He blocks only with the Falconer. I follow up with a Debilitating Injury. I don't know why he didn't block with both creatures.
Result: 3-0 (6-1 in games)
Only got five booster packs instead of the usual six booster packs. Apparently because there were five draft pods, and six people who went 3-0. So six people got five booster packs, instead of five people getting six booster packs.
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