I went to Anime Imports today to play in the release sealed. It was kind of an ordeal just getting to Anime Imports, because of Fog Fest, but I gradually made it to the sealed tournament.
I opened my six packs, and boy they were kinda stinky:
Rare:
Kheru Spellsnatcher
Jeskai Ascendancy
Retribution of the Ancients
Master of Pearls (foil)
End Hostilities
Crater's Claws
Avalanche Tusker
POOL:
White 9
1 Jeskai Student
1 Master of Pearls
1 Salt Road Patrol
----
2 Erase
1 Rush of Battle
2 Smite the Monstrous
1 End Hostilities
Blue: 11
1 Embodiment of Spring
1 Wetland Sambar
1 Glacial Stalker
1 Kheru Spellsnatcher
1 Riverwheel Aerialists
-----
1 Disdainful Stroke
1 Singing Bell Strike
1 Taigam's Scheming
1 Cancel
2 Weave Fate
Black: 16
1 Kheru Bloodsucker
1 Mer-ek Nightblade
1 Krumar Bond-kin
2 Sultai Scavenger
2 Shambling Attendants
-----
1 Retribution of the Ancients
2 Debilitating Injury
1 Rakshasa's Secret
1 Dutiful Return
1 Raiders' Spoils
1 Throttle
1 Murderous Cut
1 Dead Drop
Red: 14
2 Valley Dasher
1 Horde Ambusher
1 War-Name Aspirant
1 Bloodfire Mentor
1 Bloodfire Expert
1 Mardu Blazebringer
1 Canyon Lurkers
-----
1 Tormenting Voices
2 Trumpet Blast
1 Dragon Grip
1 Swift Kick
1 Crater's Claws
Green: 13
1 Smoke Teller
1 Temur Charger
1 Alpine Grizzly
1 Longshot Squad
1 Hooting Mandrills
2 Tusked Colossodon
1 Wooly Loxodon
-----
1 Savage Punch
1 Feed the Clan
1 Scout the Borders
1 Incremental Growth
1 Become Immense
Black/green: 1
1 Death Frenzy
Green/blue: 2
1 Icefeather Aven
----
1 Secret Plans
Green/blue/red: 1
1 Avalanche Tusker
White/black/green 1
1 Abzan Guide
Black/green/blue: 1
1 Abomination of Gudul
Blue/red/white: 2
1 Efreet Weaponmaster
------
1 Jeskai Ascendancy
Artifact: 1
1 Witness of the Ages
-----
1 Lens of Clarity
1 Abzan Banner
1 Jeskai Banner
2 Mardu Banner
Lands: 7
1 Mystic Monastery
2 Swiftwater Cliffs
2 Tranquil Cove
2 Dismal Backwater
There was a ton of Jeskai fixing, and a few great Jeskai rares, but the commons/uncommons were lacking.
This is what I could have played:
White: 6
1 Jeskai Student
1 Master of Pearls
1 Salt Road Patrol
----
1 Rush of Battle
2 Smite the Monstrous
Blue: 9
1 Wetland Sambar
1 Glacial Stalker
1 Kheru Spellsnatcher
1 Riverwheel Aerialists
-----
1 Singing Bell Strike
Red: 8
2 Valley Dasher
1 Horde Ambusher
1 War-Name Aspirant
1 Bloodfire Expert
1 Canyon Lurkers
-----
1 Dragon Grip
1 Crater's Claws
Red/white/blue: 2
1 Efreet Weaponmaster
------
1 Jeskai Ascendancy
Lands: 17
6 Mountain
6 Island
1 Mystic Monastery
2 Swiftwater Cliffs
2 Tranquil Cove
14 creatures, a lot of them being kinda bleh. A lot of fixing but the way the spell split worked I don't like it.
This is what I ended up playing:
DECK:
Green: 11
1 Smoke Teller
1 Temur Charger
1 Alpine Grizzly
1 Longshot Squad
1 Hooting Mandrills
2 Tusked Colossodon
-----
1 Savage Punch
1 Scout the Borders
1 Incremental Growth
1 Become Immense
Black: 8
1 Mer-ek Nightblade
2 Sultai Scavenger
-----
2 Debilitating Injury
1 Throttle
1 Murderous Cut
1 Dead Drop
Blue: 2
1 Riverwheel Aerialists
-----
1 Weave Fate
Black/green/blue: 1
1 Abomination of Gudul
Lands: 18
7 Swamp
8 Forest
1 Island
2 Dismal Backwater
Match 1: 5 color good stuff (1-2)
Game 1:
Lost to Jeering Instigator taking my Tusked Colosson and killing me with it.
Game 2:
Crushed my opponent with a curve out of Alpine Grizzly, Hooting Mandrills, into double Tusked Colossodon. Opponent showed off his Butcher of the Horde, but it wasn't enough.
Game 3:
Lost to Jeering Instigator + Archer's Parapet.
Match 2: Sultai mirror (0-2)
Game 1:
Kinda got color screwed this game (not drawing any forests) then lost to Icy Blast with ferocious.
Game 2:
Had my opponent on the ropes for a bit, but his Mystic of the Way, plus Icy Blast and Clever Impersonator meant I couldn't win the race. Of course, my opponent hits me with Mardu Skullhunter when I had played a land in my hand, and only had Dead Drop in hand. Fuckme.
After that disappointing two matches, I dropped out of the sealed. There was a draft happening at 5 pm, so I waited around for that. I suspect I should have went over to the Fog Fest booths to get some food, but didn't think about that.
Draft fired with 10 people.
P1P1: Wooded Foothills
P2P1: Grim Haruspex
P3P1: Necropolis Fiend
I picked Smite the Monstrous over Despise.
I was a litle worried with how this draft would go in terms of fixing but ended up getting 2 fixer lands in pack 3, including a last pick Bloodfell Caves.
Deck:
Black: 13
2 Disowned Ancestor
1 Grim Haruspex
1 Mer-Ek Nightblade
1 Rotting Mastodon
1 Swarm of Bloodflies
1 Sultai Scavenger
1 Necropolis Fiend
------
1 Bitter Revelation
1 Throttle
3 Rite of the Serpent
White: 7
2 Ainok Bond-Kin
1 Watcher of the Roost
2 Salt Road Patrol
-----
1 Feat of Resistance
1 Smite the Monstrous
Red/white: 1
1 Highspire Mantis
Red/white/black: 1
1 Mardu Charm
Lands:
2 Bloodfell Caves
1 Wind-Scarred Crag
8 Swamp
7 Plains
Sideboard:
White: 2
1 Jeskai Student
-----
1 Erase
Blue: 3
1 Wetland Sambar
1 Jeskai Elder
1 Scion of Glaciers
Red: 4
2 Bloodfire Mentor
-----
1 Barrage of Boulders
1 Swift Kick
Black: 2
1 Sidisi's Pet
1 Kheru Dreadmaw
Red/White/Blue: 1
1 Ponyback Brigade
Green/Blue/Red: 1
1 Bear's Companion
Artifact: 1
1 Witness of the Ages
Lands: 3
1 Dismal Backwater
1 Tranquil Cove
1 Wooded Foothill
Match 1: Sultai splashing white (2-0)
Game 1:
Turn 2 Ainok Bond-kin into Turn 3 Watcher of the Roost into turn 4 Salt Road Patrol is pretty good.
Game 2:
This game my opponent had Sidisi, Brood Tyrant, Mystic of the Way and Abomination of Gudul.
However, I got Ainok Bond-kin with Mer-Ek Nightblade + Swarm of Bloodflies. I killed the Mystic of the Way with Rite of the Serpent, then killed the Abomination of Gudul by blocking it with my Watcher of the Roost and using Feat of Resistance on it, giving it a +1/+1 counter.
Match 2: Abzan (0-2)
Game 1:
I mull to 5, and My opponent just crushes me with Tuskguard Captain and Ainok-Bond Kin.
Game 2:
I lost this game because my opponent hit me with Rakshasa's Secret when I have 4 cards in hand. I end up discarding my Smite the Monstrous and Feat of Resistance, keeping Highspire Mantis and Necropolis Fiend. I should have discarded the Highspire Mantis, because I end up losing the game to double Abzan Guide + Tusked Colossodon + Abzan charm on one of the Abzan Guides.. Having Smite the Monstrous would have made my life a lot easier.
Match 3:
My opponent's playing standard with a friend of his, who I remembered from Versus Games. I think his friend was one of the employees at Versus Games because I remember buying some cards from him at the counter.
Game 1:
My opponent mulls to 5, but it doesn't matter, because he draws all the lands he needs. My opponent gets like 9 damage off his 3/4 Tuskguard Captain.
The next turn he attacks with 3/4 Tuskguard Captain, a Sultai Scavenger he stole from me (thanks to Kheru Spellthief) and a 5/5 Snowhorn Rider. I block his Snowhorn Rider with my Grim Haruspex and Ainok Bond-kin, and the Sultai Scavenger with my Watcher of the Roost. He plays Dragonscale Boon on his Snowhorn Rider, and I respond with Throttle. Unfortunately, I don't have 7 mana, so I can't play Feat of Resistance to save my Watcher of the Roost.
I was at 5 life and my opponent was at 6. I end up swinging with my 3/2 Grim Harsupex and my 3/2 Ainok Bond-kin and leaving myself DOB because I play Necropolis Fiend before combat, instead of just playing Necropolis Fiend and staying back, or playing two other cheap creatures in my hand. I think my exhaustion was finally catching up to me.
Also, I missed a Grim Haruspex card draw trigger when my Watcher of the Roost died.
Game 2:
This game was a bit closer, but I win due to Swarm of Bloodflies, Highspire Mantis, and Ainok Bond-Kin.
Game 3:
I mull to 5, and my opponent curves out with Savage Knuckleblade into Morph into Morph into Bear's Companion. What can I do?
Result: 1-4 today in limited.
Maybe I don't understand Khans of Tarkir limited at all. Oh well.
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