Sunday, September 21, 2014

9/21/14 "Do you know" Khans prerelease 3-1

I went to Gamescape North again for the Khans of Tarkir prerelease.  I chose Jeskai this time. 

Rares:
Thousand Winds (promo)
Trap Essence
Deflecting Palm (foil)
Windswept Heath
Meandering Towershell
Ghostfire Blade
Utter End

POOL:

White:  16
1 Firehoof Cavalry
1 Mardu Hateblade
1 Jeskai Student
1 Ainok Bond-Kin
1 Seeker of the Way
1 Mardu Hordechief
1 Alabaster Kirin
1 Abzan Battle Priest
1 Sage-Eye Harrier
-----
2 Defiant Strike
1 Feat of Resistance
1 Suspension Field
1 Rush of Battle
1 Siegecraft
1 Take Up Arms

Blue: 16
1 Wetland Sambar
1 Dragon's Eye Savants
1 Monastery Flock
2 Jeskai Windscout
1 Mistfire Weaver
3 Whirlwind Adept
1 Thousand Winds
-----
2 Singing Bell Strike
1 Crippling Chill
1 Cancel
1 Quiet Contemplation
1 Waterwhirl

Black: 11
1 Kheru Bloodsucker
1 Unyielding Krumar
1 Mer-Ek Nightblade
1 Kheru Dreadmaw
2 Sultai Scavenger
-----
1 Molting Snakeskin
1 Rakshasa's Secret
1 Dutiful Return
1 Raiders' Spoils
1 Rise of the Serpent

Red: 9
1 Leaping Master
1 Valley Dasher
1 Mardu Blazebringer
1 Mardu Warshrieker
-----
1 Shatter
1 Tormenting Voice
1 Barrage of Boulders
1 Bring Low
1 Swift Kick

Green:  11
1 Highland Game
1 Temur Charger
1 Alpine Grizzly
1 Longshot Squad
1 Meandering Towershell
1 Hooting Mandrills
-----
1 Awaken the Bear
1 Scout the Borders
2 Dragonscale Boon
1 Incremental Growth

Artifact: 7
1 Witness of the Ages
-----
1 Ghostfire Blade
1 Cranial Archive
2 Jeskai Banner
1 Temur Banner
1 Abzan Banner
Multicolor: 8
1 Snowhorn Rider
2 Ponyback Brigade
1 Efreet Weaponmaster
-----
1 Kin-Tree Invocation
1 Deflecting Palm
1 Trap Essence
1 Utter End

Lands:   8
1 Bloodfell Cavern
1 Tranquil Cove
1 Thornwood Falls
1 Jungle Hollow
1 Swiftwater Cliffs
1 Mystic Monastery
1 Nomad Outpost
1 Windswept Heath

DECK: 

White:  10
1 Jeskai Student
1 Ainok Bond-Kin
1 Seeker of the Way
1 Mardu Hordechief
1 Alabaster Kirin
1 Abzan Battle Priest
1 Sage-Eye Harrier
-----
1 Suspension Field
1 Rush of Battle
1 Feat of Resistance

Blue:  8
1 Wetland Sambar
1 Dragon's Eye Savants
1 Monastery Flock
2 Jeskai Windscout
1 Mistfire Weaver
1 Thousand Winds
-----
1 Waterwhirl

Red: 1
1 Bring Low

Artifact:  2
1 Witness of the Ages
-----
1 Ghostfire Blade

Multicolor:  2
1 Efreet Weaponmaster
-----
1 Deflecting Palm

Lands:
1 Tranquil Cove
1 Swiftwater Cliffs
1 Mystic Monastery
7 Plains
6 Island
1 Mountain

Match 1:  Sultai 2-0

Game 1:

Game 2:

Not much happened both games.  Apparently my opponent was playing 26 lands, 14 spells.  I fixed his deck afterwards.

Match 2:  Abzan 1-0

Game 1:

I won the game thanks to Crippling Chill + Waterwhirl.

Game 2:

This game gets grinded out due to my opponent getting Ainok Bond-Kin and Abzan Battle Priest.  I end up not finding red mana until super late, and I chump block my Efreeti Weaponmaster (morphed) with Ghostfire blade on his 5/4 Abzan Battle Priest, because I forgot it had first strike.

My opponent got up to 48 life, and I was down to 8 life.  Waterwhirl + Feat of Resistance + my own Abzan Battle Priest + Mistfire Weaver do tons of work in helping me stabilize.  The game ends in turns, and I win the match.

Match 3:  Sultai 2-0

Game 1:

I punt by attacking into a morph with a 4/5 Mardu Warchief (equipped with Ghostfire Blade).  His morph was Pine Walker, which sucked for me.  I still end up winning the game, but it was rough.

Game 2:

I punt this game by playing Mistfire Weaver and equipping with Ghostfire Blade, leaving me with only 2 mana.  So he's able to cast Set Adrift on my Mistfire Weaver, setting me back.  I should have just left up 3 mana so I could make it hexproof.

I ended up winning the game off Deflecting Palm on his Meandering Towershell for lethal.  SolebushBoom.

Match 4:  Mardu 1-2

Game 1:

I keep a slowish hand, with a couple turn 3 plays.  I get overrun by creatures.

Game 2:

I end up tempoing him out.  Ghostfire Blade + Feat of Resistance (in response to Arc Lightning) does work.

Specifically, what happened is that he played Arc Lightnining dealing 1 damage to Jeskai Windscout and 2 damage to my Morph,  I played Feat of Resistance on my morph, making it a 3/3 with pro-red, and making my Jeskai Windscout a 3/2 flyer.

Game 3:

I mull to 6, my opponent mulls to 5 (on the play).  He plays turn 1 Bloodsoaked Champion.  My turn 1 play is Ghostfire Blade.  Turn 3 I play a Mardu Warchief, which keeps back his Bloodsoaked Champion.

Then he plays a couple Mardu Hateblades, and for some reason I think I need to hang back and trade with them, instead of racing in the air with my Jeskai Windscouts + Ghostfire Blade.   Mardu Warchief was holding back his 2/1's, I shouldn't have worried about his 1/1 death touchers.  Instead I decided I needed to trade with them.  o.o

I make a mistake in this match, playing Monestary Flock as a 2/2 Morph, then equipping Ghostfire Blade to it (for value) making it a 4/4.  My opponent plays Smite the Monstrous on it, then I realize I'm tapped out of blue mana so I can't flip my guy, to make it a 2/7 in response.  That pretty much results in me losing the game.

Also I needed to sideboard out Rush of Battle for Take up Arms or Barrage of Boulders.  Actually I think Barrage of Boulders seems good against a deck with a bunch of x/1's.  He didn't show the hateblades in the previous two games, though.

Saturday, September 20, 2014

9/20/14 The Sultai of Swing (Khans of Tarkir prerelease 3-0-1)

I went to Gamescape North for the Khans of Tarkir prerelease at noon.  I considered bailing out and going to Two Cats Comics and Games to play at the prerelease at 3 pm, but I decided to stick with my guns.

The tournament ended up starting 30 minutes late, and the tournament ended up at max capacity (66).  I was not surprised because the Versus Games and Anime Imports prereleases both reported as being full.  I guess people really want Fetchlands.

Rares:

Sultai Ascendancy (promo)
Sidisi, Brood Tyrant
Grim Haruspex
Temur Ascendancy
Ankle Shanker
Windswept Heath

Pool:

White:  10
1 Mardu Hateblade
1 Ainok Bond-Kin
1 Seeker of the Way
1 Venerable Lammasu
-----
2 Defiant Strike
1 Feat of Resistance
1 Smite the Monstrous
2 Siegecraft

Blue:  10
1 Embodiment of Spring
1 Wetland Sambar
1 Scaldkin
1 Whirlwind Adept
1 Glacial Stalker
1 Riverwheel Aerialists
-----
1 Singing Bell Strike
1 Taigam's Scheming
1 Crippling Chill
1 Set Adrift

Black: 20
1 Ruthless Ripper
1 Gurmag Swiftwing
1 Grim Haruspex
3 Sidisi's Pet
1 Mer-ek Nightblade
1 Bellowing Saddlebrute
1 Rotting Mastodon
 2 Sultai Scavenger
3 Shambling Attendants
-----
1 Molting Snakeskin
1 Debilitating Injury
1 Bitter Revelation
1 Dutiful Return
1 Throttle
1 Dead Drop 

Red: 10
1 Horde Ambusher
1 Bloodfire Mentor
2 Bloodfire Expert
1 Mardu Warshrieker
1 Canyon Lurkers
1 Ainok Trackers
-----
1 Act of Treason
1 Bring Low
1 Burn Away

Green: 10
1 Heir of the Wilds
1 Alpine Grisly
1 Sultai Flayer
1 Sagu Archer
2 Tusked Colossodon
 ------
1 Savage Punch
2 Awaken the Bear
1 Dragonscale Boon

Multicolor:  10
1 Winterflame
1 Temur Ascendancy
1 Sultai Ascendancy
------
1 Highspire Mantis
1 Sidisi, Brood Tyrant
1 Sultai Soothsayer
1 Abomination of Gudul
1 Ankle Shanker
1 Efreet Weaponmaster
1 Snowhorn Rider

Artifact:  6
1 Lens of Clarity
1 Temur Banner
1 Jeskai Banner
1 Mardu Banner
1 Sultai Banner
1 Briber's Purse

Lands:  8
1 Swamp (foil)
1 Jungle Hollow
1 Thornwood Falls
1 Opulent Palace
1 Scoured Barrens
1 Tranquil Cove
1 Swiftwater Cliffs
1 Tomb of the Spirit Dragon

Deck:
Black:  13
1 Ruthless Ripper
1 Grim Haruspex
3 Sidisi's Pet
1 Mer-ek Nightblade
 2 Sultai Scavenger
-----
1 Debilitating Injury
1 Bitter Revelation
1 Dutiful Return
1 Throttle

Green: 6
1 Heir of the Wilds
1 Alpine Grizzlly
1 Sultai Flayer
1 Sagu Archer
1 Tusked Colossodon
----
1 Scout the Borders

Black/Blue/Green:   4
1 Sultai Ascendancy
1 Sidisi, Brood Tyrant
1 Sultai Soothsayer
1 Abomination of Gudul

Lands:  18
7 Forest
7 Swamp
1 Island
1 Opulent Palace
1 Thornwood Falls
1 Jungle Hollow

Match 1:  Sultai mirror (2-0)

Game 1:

Abomination of Gudul + Sultai Scavenger go to town, while Sidisi's Pet/Sultai Soothsayer hold the ground.

Game 2:

Dead Drop closes out the game for me.  

Match 2:  Mardu (1-1 draw)

This is the guy who ended up opening double Goblin Rabblemaster + double Paragon of Fierce Defiance + Cone of Flame the first day of the M15 prerelease, then Nissa/Garruk/Hornet Queen the second day.   Must be nice.

Game 1:

My opponent doesn't play much creature wise, somehow I end up being the beatdown.

Game 2:

I chump Zurgo Helmsmasher with Sidisi's Pet, then when I untap, I kill Zurgo with Throttle.  It doesn't matter because I begin to flood out and my opponent overruns me with 2/2's.

It also doesn't help that I attack with Sidisi, Brood Tyrant and end up milling one land, Sultai Ascendancy, and Scout the Borders.

Match 3:  Sultai mirror (1-0 win)

Game 1:

He trades his Raksha Vizier for my Sidisi, Brood Tyrant (double blocked it with a zombie token).  DEAL.  

I forget to play my Sultai Scavenger for 1 black mana, during one turn, which costs me 3 damage, but it doesn't matter because I end up winning.

Game 2:

My opponent gets a 11/11 Raksha Vizier.  Game ends up going to time, and I almost end up milling myself out thanks to Sidisi, Brood Tyrant.  Game ends in extra turns, and I had 1 card in my library at the end of the game.  I win the match because I won the first game.

Match 4:  Temur (2-1)

Game 1:

Turn 3 4/2 Alpine Grizzly turned out to be a major beating.  Debilitating Injury + Throttle sealed the deal for me.

Game 2:

Kept a 2 lander on the draw.  Proceeded to end up discarding two cards.  Died to a 2 mana 2/1 and two morph cards.  Great.

Game 3:

I had an early advantage, but my opponent stabilized at 6 life.  I had a 3/4 Mer-ek Deathblade and a 2/2 Morph.  I ended up trading my 3/4 Deathblade for his 4/2 Whirlwind Adept, so I can push 2 damage through with my Morph.  That was a mistake because my opponent ended up playing a 4/5 Glacial Stalker, which blocked my team.  I play an Abomination of Gudul, he punches it down with Savage Punch.  Of course, he's also drawing cards off his Temur Ascendancy (he played it all 3 games).

He kills one of my Sultai Scavengers, but my second one survives, and I swing for lethal. 

Result:  3-0-1, got 8 packs.  I think 4-0 got 11 packs and 3-1 got 5 (or 6) packs.  I didn't really want to stick around to find out.

I think I should have played the Riverwheel Aerialists, even though I only had 4 blue mana sources.  a 6 mana 4/5 flyer is reasonbly good.

I traded 4 Hero's Downfall + 2 Temple of Malice for a Nissa, Worldwaker.

I traded 2 Thoughtseize (Theros) + 1 Hero's Downfall for a Nissa, Worldwaker and a Jeskai Ascendancy.  This was not a good trade for me but I wanted that 4th Nissa, Worldwaker.

Then I traded a Mana Confluence + Hammer of Purphoros for a Xenagos, the Reveler.  Meh.  I think Xenagos is kinda overvalued at 18 dollars right now.

Thursday, September 18, 2014

9/18/14 Six more packs of M15 and a test deck

 Opened six more packs of M15. 

Pack 1:

Hoarding Dragon (foil)
Scuttling Doom Engine
Sacred Armory
Dissipate
Roaring Primadox
Undergrowth Scavenger
Rotfeaster Maggot
Netcaster Spider
Hunt the Weak
Black Cat
Midnight Guard
Wall of Fire
Amphin Pathmage
Heliod's Pilgrim

Pack 2:

Soul of Shandalar
Xathrid Slyblade
Stab Wound
Sunblade Elf
Runeclaw Bear
Sign in Blood
Satyr Wayfinder
Radiant Fountain
Hunter's Ambush
Zof Shade
Coral Barrier
Ephemeral Shields
Thundering Giant
Research Assistant

Pack 3:

Llanowar Wastes
Nissa's Expedition
Kapsho Kitefins
Juggernaut
Pillar of Light
Scrapyard Mongrel
Negate
Oreskos Swiftclaw
Bronze Sable
Covenant of Blood
Plummet
Foundry Street Denizen
Nimbus of the Isles
Divine Favor

Pack 4:

Oppressive Rays (foil)
Chandra, Pyromaster
Battle Mastery
Act on Impulse
Military Intelligence
Hydrosurge
Marked by Honor
Krenko's Enforcer
Statute of Denial
Meditation Puzzle
Charging Rhino
Shadowcloak Vampire
Coral Barrier
Ephemeral Shields

Pack 5:

Hushwing Gryff
Feral Incarnation
Brawler's Plate
Staff of the Wild Magus
Festergloom
Runeclaw Bear
Unmake the Graves
Invasive Species
Shadowcloak Vampire
Siege Wurm
Hammerhand
Frost Lynx
Ephemeral Shields
Miner's Bane

Pack 6:

Haunted Platemail
Caustic Tar
Back to Nature
Venom Sliver
Hydrosurge
Marked by Honor
Krenko's Enforcer
Statute of Denial
Meditation Puzzle
Carrion Crow
Titanic Growth
Midnight Guard
Wall of Fire
Amphin Pathmage



By color:

White:
 1 Oreskos Swiftclaw
1 Heliod's Pilgrim
2 Midnight Guard
1 Hushwing Gryff
------
1 Oppressive Rays
1 Divine Favor
3 Ephemeral Shields
1 Battle Mastery
1 Pillar of Light
2 Marked by Honor
2 Meditation Puzzle

Blue:  15
1 Research Assistant
2 Coral Barrier
1 Frost Lynx
2 Amphin Pathmage
1 Nimbus of the Isles
1 Kapsho Kitefins
------
2 Hydrosurge
1 Negate
1 Military Intelligence
1 Dissipate
2 Statute of Denial

Black:  13
1 Black Cat
1 Carrion Crow
1 Xathrid Slyblade
1 Zof Shade
1 Rotfeaster Maggot
2 Shadowcloak Vampire
------
1 Sign in Blood
1 Festergloom
1 Stab Wound
1 Unmake the Graves
1 Caustic Tar
1 Covenant of Blood

Red:   13

1 Foundry Street Denizen
1 Wall of Fire
2 Krenko's Enforcer
1 Scrapyard Mongrel
1 Thundering Giant
1 Hoarding Dragon
1 Miner's Bane
1 Soul of Shandalar
-----
1 Hammerhand
1 Act on Impulse
1 Wall of Fire
1 Chandra, Pyromaster

Green:  18
 1 Sunblade Elf
1 Satyr Wayfinder
1 Venom Sliver
2 Runeclaw Bear
1 Netcaster Spider
1 Invasive Species
1 Undergrowth Scavenger
1 Roaring Primadox
1 Charging Rhino
1 Siege Wurm
-----
1 Plummet
1 Titanic Growth
1 Back to Nature
1 Hunter's Ambush
1 Hunt the Weak
1 Nissa's Expedition
1 Feral Incarnation

Artifact:  7

1 Bronze Sable
1 Juggernaut
1 Scuttling Doom Engine
-----
1 Sacred Foundry
1 Brawler's Plate
1 Staff of the Wild Magus
1 Haunted Plate Mail

Land:  2
1 Llanowar Wastes
1 Radiant Fountain




DECK I would make:

Red:  7
2 Krenko's Enforcer
1 Scrapyard Mongrel
1 Thundering Giant
1 Hoarding Dragon
1 Soul of Shandalar
-----
1 Chandra, Pyromaster

Green:  12
2 Runeclaw Bear
1 Satyr Wayfinder
1 Venom Sliver
1 Netcaster Spider
1 Invasive Species
1 Undergrowth Scavenger
1 Charging Rhino
1 Siege Wurm
-----
1 Titanic Growth
1 Hunt the Weak
1 Nissa's Expedition

Artifact:  4
1 Bronze Sable
1 Juggernaut
1 Scuttling Doom Engine
-----
1 Haunted Platemail

18 creatures is a lot, but early dorks to trade makes Undergrowth Scavenger better.

Sunday, September 14, 2014

9/14/14 Modern matchups primer

 More common Modern matchups


Affinity


http://www.starcitygames.com/article/28051_Affinity-Matchup-Encyclopedia.html

Hard to say, generally game 1's are favorable, but sideboarded games can be awful due to how strong artifact hate is.  I know mono-U Tron hates this matchup.   Junk can have a hard time due to lack of ancient grudge.  Stony Silence stops ramp/Cranial Plating/Steel Overseer but you need to get it down early.

Melira Pod


http://www.reddit.com/r/spikes/comments/2c5iy6/melira_pod_what_are_the_good_and_bad_match_ups/

Good against Zoo, Jund/Junk

Bad against GR Tron, Scapeshift

Kiki Pod


http://www.mtgsalvation.com/forums/the-game/modern/proven-modern/219712-kiki-pod

Good against:  Junk, Affinity, Melira Pod

Bad against GR Tron, Scapeshift, Storm

GR Tron


http://www.mtgsalvation.com/forums/the-game/modern/proven-modern/220174-g-r-tron

Good against UWR, Jund/Junk, Pod

Bad against Scapeshift, Infect, Storm

Mono-U Tron


http://puremtgo.com/articles/modern-giant-slayer-77-mono-blue-tron

Good against Splinter Twin, Jund/Junk, Scapeshift, Storm

Bad against Merfolk, Affinity, Zoo, GR Tron, Burn

Splinter Twin


http://magic.tcgplayer.com/db/article.asp?ID=11712

Good against RG Tron, Scapeshift

Bad against UWR, Jund/Junk

Less common Modern matchups, but still prevalent


Scapeshift


http://www.kaboommtg.com/complete-rug-scapeshift-primer/

Good against GR Tron, Melira Pod

Bad against Burn, Jund/Junk

UWR Control


http://brainstormbrewery.com/controlling-opinion-playing-uwr-in-modern-pt-1/
http://brainstormbrewery.com/controlling-opinion-playing-uwr-in-modern-pt-2/

http://www.reddit.com/r/spikes/comments/1vqkfi/modern_boring_our_opponents_to_deathlets_talk_uwr/

Good against Splinter Twin, Zoo, Merfolk

Bad against Melira Pod, RG Tron, U Tron

Storm


http://www.mtgsalvation.com/forums/the-game/modern/modern-archives/modern-archives-proven/511602-ur-storm-5-2013-7-2014

Good against Melira Pod, RG Tron, Scapeshift

Bad against Jund/Junk, Infect, UWR control




Burn


http://magic.tcgplayer.com/db/article.asp?ID=11956
http://www.starcitygames.com/article/29220_I-Hold-With-Those-Who-Favor-Fire-The-Modern-Burn-Compendium.html

Good against:  Jund/Junk, Scapeshift, Mono-U Tron

Bad against:  Melira Pod (?) Affinity, UWR control

Infect


http://www.starcitygames.com/article/28653_Infect-in-Modern.html

Good against GR Tron, Storm

Bad against Melira Pod, UWR Control

Merfolk


http://www.reddit.com/r/spikes/comments/1ydqrl/modern_merfolk_primer/

Good against Jund/Junk, U Tron

Bad against Affinity, UWR control

Zoo

 
http://www.channelfireball.com/articles/pat-cox-talks-zoo-in-modern/

Good against Twin, U-tron

Bad against Melira Pod, Storm

Bogles


(add text here)

Living End


(add text here)

Friday, September 12, 2014

9/12/14 Crash and burn (Grand Prix Trial 2-2 drop)

The LGS decided to schedule a GPT for tonight.  I was surprised they wanted to schedule GPT at 6 pm on a Friday, considering they usually want to herd people out of the store by 10 pm on Fridays. 

I got to the LGS around 5:45.  When I signed up for the tournament, only 4 people were signed up.   I was surprised when I was told the GPT was 20 dollars.  The store owner said this was because the prize support was higher, and because he had to compensate three judges instead of just one judge.  I was like okay.  They ended up with 17 people signed up.  The tournament didn't start until 6:25 p.m.

They announced the tournament would be 5 rounds of Swiss, with a top 8 single elimination.  The pack prizes would be determined by the result from the Swiss Rounds.

This is the deck I ended up playing:

Burn:

24 LANDS
8 Mountain
4 Temple of Triumph
4 Mutavault
4 Sacred Foundry
4 Battlefield Forge

8 CREATURES
4 Young Pyromancer
4 Chandra's Phoenix
   
28 INSTANTS and SORC.
3 Stoke the Flames
3 Shock
4 Boros Charm
4 Lightning Strike
4 Searing Blood
3 Skullcrack
4 Warleader's Helix
3 Magma Jet
   
SIDEBOARD
1 Skullcrack
4 Satyr Firedancer
4 Chained to the Rocks
2 Chandra, Pyromaster
3 Boros Reckoner
1 Glare of Heresy

Round 1:  G/W Aggro (1-2)

Game 1:

I managed to burn my opponent out before he killed me with Advent of the Wurm token + Fleecemane Lion.  He said "lucky topdeck with the Warleader's Helix" which it wasn't, because I started with Warleader's Helix and Stoke the Flames in my opening hand.

Game 2:

I got stuck on 2 lands, managed to kill some of his stuff with Satyr Firedancer.  But once he played Advent of the Wurm into Ajani, Caller of the Pride I was dead.

Game 3:

I kept a 3 lander, proceeded to flood out.   I burned my first two Chained to the Rocks on Fleecemane Lion + Fleecemane Lion.  Then he drew THREE Advent of the Wurms in a row, while I proceeded to draw lands.  Awesome start to a tournament.

Round 2:   UW stuff (2-0)

Game 1:

Burned away a Warden of Evos Isle and Master of Diversion.  My opponent didn't play anything else. 

Game 2:

I played double Boros Reckoner.  My opponent played two Acolyte's Reward for 0.  I called a judge to verify what my opponent wanted to do.  Apparently the judge was pissed off at me for asking him to come over.  Whatever.

Round 3:   Monowhite aggro (2-1)

Game 1:

My opponent kept a 1 lander.  I crushed him pretty easily.

Game 2:

My opponent blew me out with Return to the Ranks for 3.  I had no way to come back from that.

Game 3:

My opponent mulled to 4.  I crushed him again.

Round 4:

I went to the bathroom, and told my opponent I was going to the bathroom.  Unfortunately, I ran afoul of the "tardiness" policy and ended up getting a game loss from the head judge for showing up to the table 1 minute late.  WTF.    This is the first time I've ever had this happen to me, in five GPT's I've gone to.  

Game 1:

I ended up mulling to 4, lost to Burning Tree Emissary into Goblin Rabblemaster into Loxodon Smiter and Scavening Ooze.  Whatever, I was done. 

I dropped out of the tournament after this, because I was thoroughly disgusted by the rules enforcement policies.  I know the head judge was within his rights to give me a game loss, but I'm just surprised by how draconian the rules enforcement was.  I was feeling like I didn't want to go to the LGS anymore after that.

Result:  2-2, liver damage:  six beers

9/11/14 Current standard deck lists I own

Burn:

23 LANDS
8 Mountain
4 Temple of Triumph
4 Mutavault
4 Sacred Foundry
3 Battlefield Forge
8 CREATURES
4 Young Pyromancer
4 Chandra's Phoenix
   
29 INSTANTS and SORC.
4 Stoke the Flames
4 Shock
4 Boros Charm
4 Lightning Strike
4 Searing Blood
4 Skullcrack
3 Warleader's Helix
2 Magma Jet
   
SIDEBOARD
2 Banishing Light
4 Satyr Firedancer
2 Eidolon of the Great Revel
3 Chained to the Rocks
2 Chandra, Pyromaster
2 Glare of Heresy





BW Midrange:

26 LANDS
8 Swamp
4 Mutavault
4 Godless Shrine
4 Caves of Koilos
4 Temple of Silence
2 Urborg, Tomb of Yawgmoth
14 CREATURES
4 Pack Rat
3 Desecration Demon
3 Blood Baron of Vizkopa
3 Nightveil Specter
1 Obzedat, Ghost Council
15 INSTANTS and SORC.
4 Thoughtseize
4 Hero's Downfall
3 Devour Flesh
4 Bile Blight
5 OTHER SPELLS
3 Underworld Connections
2 Elspeth, Sun's Champion
   
SIDEBOARD
3 Duress
1 Underworld Connections
3 Drown in Sorrow
4 Nyx-Fleece Ram
1 Last Breath
2 Deicide
1 Sin Collector



GW AGGRO:

24 LANDS
7 Forest
7 Plains
4 Temple Garden
4 Mana Confluence
2 Temple of Plenty
22 CREATURES
4 Experiment One
4 Soldier of the Pantheon
4 Voice of Resurgence
   
4 Fleecemane Lion
4 Loxodon Smiter
2 Sunblade Elf
8 INSTANTS and SORC.
4 Selesnya Charm
4 Advent of the Wurm
6 OTHER SPELLS
3 Ajani, Caller of the Pride
3 Banishing Light
   
SIDEBOARD
2 Archangel of Thune
4 Skylasher
2 Unflinching Courage
1 Mistcutter Hydra
1 Banishing Light
2 Reclamation Sage
1 Boon Satyr
2 Setessan Tactics






 JUND:

23 LANDS
4 Llanowar Wastes
4 Stomping Ground
4 Temple of Malice
3 Temple of Abandon
2 Blood Crypt
2 Temple of Malady
2 Overgrown Tomb
1 Mutavault
   
1 Forest
11 CREATURES
4 Courser of Kruphix
4 Sylvan Caryatid
3 Elvish Mystic
17 INSTANTS and SORC.
4 Read the Bones
3 Mizzium Mortars
2 Putrefy
   
2 Golgari Charm
2 Rakdos's Return
2 Dreadbore
1 Hero's Downfall
1 Abrupt Decay
9 OTHER SPELLS
3 Vraska the Unseen
3 Chandra, Pyromaster
3 Xenagos, the Reveler
   
SIDEBOARD
1 Mizzium Mortars
1 Golgari Charm
1 Rakdos's Return
1 Abrupt Decay
2 Slaughter Games
1 Pithing Needle
4 Magma Spray
2 Duress
2 Thoughtseize





Monoblue:

25 LANDS
20 Island
4 Mutavault
1 Nykthos, Shrine to Nyx
28 CREATURES
4 Master of Waves
4 Cloudfin Raptor
4 Judge's Familiar
4 Thassa, God of the Sea
   
4 Frostburn Weird
4 Tidebinder Mage
4 Nightveil Specter
4 INSTANTS and SORC.
3 Rapid Hybridization
1 Cyclonic Rift
3 OTHER SPELLS
2 Bident of Thassa
1 Hall of Triumph
   
SIDEBOARD
1 Cyclonic Rift
3 Gainsay
2 Dissolve
1 Negate
1 Ætherling
1 Polymorphist's Jest
2 Domestication
2 Dispel
2 Jace,Memory Adept





UW control (currently dead)

26 LANDS
6 Island
6 Plains
4 Temple of Enlightenment
4 Hallowed Fountain
2 Azorius Guildgate
2 Mutavault
1 Temple of Epiphany
1 Temple of Triumph
30 INSTANTS and SORC.
4 Quicken
   
4 Azorius Charm
4 Dissolve
4 Sphinx's Revelation
4 Supreme Verdict
3 Divination
3 Planar Cleansing
2 Last Breath
2 Syncopate
4 OTHER SPELLS
3 Jace, Architect of Thought
1 Elixir of Immortality
   
SIDEBOARD
2 Last Breath
2 Gainsay
2 Dispel
1 Deicide
1 Jace, Memory Adept
1 Elspeth, Sun's Champion
4 Nyx-Fleece Ram
2 Archangel of Thune

Thursday, September 11, 2014

9/11/14 Standard thoughts

I practiced the burn deck yesterday.

 Creatures (8)

    4 Chandra's Phoenix
    4 Young Pyromancer

Lands (23)

    8 Mountain
    3 Battlefield Forge
    4 Mutavault
    4 Sacred Foundry
    4 Temple of Triumph

Spells (29)

    4 Boros Charm
    4 Lightning Strike
    2 Magma Jet
    4 Searing Blood
    4 Shock
    4 Skullcrack
    4 Stoke the Flames
    3 Warleader's Helix

    Sideboard
    2 Banishing Light
    3 Chained to the Rocks
    2 Eidolon of the Great Revel
    4 Satyr Firedancer
    2 Chandra, Pyromaster
    2 Glare of Heresy

Round 1:  UWR control

Game 1:

Opponent played turn 2 Nyx-Fleece Ram, CPW

Game 2:

I get my opponent down to 3 life, Stoke the Flames him, then he double Lightning Strikes me in response, so I die.  Gah.

Round 2:   BW Midrange

Game 1:

Opponent stumbles on lands.  I kill his turn 2 Pack Rat, then run away with the game with burn.

Game 2:

Opponent played Whip of Erebos into double Desecration Demon, but I managed to win thanks to burn.

Round 3:   Bye

Apparently my opponent in the 1-1 bracket left the store early.

Result:  2-1, 12 dollars store

This is the B/W midrange deck I was thinking of playing, inspired by this deck that won a Singapore WCQ:
http://mtgtop8.com/event?e=8094&d=246643&f=ST

 Final List:

26 LANDS
8 Swamp
4 Mutavault
4 Godless Shrine
4 Caves of Koilos
4 Temple of Silence
2 Urborg, Tomb of Yawgmoth
14 CREATURES
4 Pack Rat
3 Desecration Demon
3 Blood Baron of Vizkopa
3 Nightveil Specter
1 Obzedat, Ghost Council
15 INSTANTS and SORC.
4 Thoughtseize
4 Hero's Downfall
3 Devour Flesh
4 Bile Blight
5 OTHER SPELLS
3 Underworld Connections
2 Elspeth, Sun's Champion
   
SIDEBOARD
3 Duress
1 Underworld Connections
3 Drown in Sorrow
4 Nyx-Fleece Ram
1 Last Breath
2 Deicide
1 Sin Collector

My changes from the original list:

-1 Banishing Light
+1 Hero's Downfall

-1 Stain the Mind
-1 Erebos, God of the Dead
-1 Liliana Vess
+1 Sin Collector
+2 Deicide